This mod will add three new armies with new features. First is ASI, this faction was spawned by five scientist from the Black Hand which saw after much research, had decided that the best way to ascend is through technology, not Tiberium. Thus creating the first true Artificial Intelligence known to man. The second army will be a monstrous creature army that the Scrin have feared for many years, "The Colony." These creatures will be tiberium infested and will leave nothing left standing. These mindless things also don't know what technology is and they do not use power. They are a sickness that has no cure, but to destroy them... Lastly is Dream 51, an army that is a remainder of the United States government military force.

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Possible Infantry Idea for Colony (Mods : Tiberium Secrets : Forum : Colony : Possible Infantry Idea for Colony) Locked
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Aug 12 2012, 6:27pm Anchor

name: Infectoids

Type: Tier 2 Basic unit (in the sense of command post/armory units for GDI)

Strong Vs: Infantry/Vehicles

Abilities: Infect: when used, will infect any infantry in the area of
effect, turning them to the side of the colony and mutating them in
appearance

Self-Destruct: causes the Infectoids to explode on the spot, any
Vehicles caught in the explosion will then be covered in a caustic
slime, causing small damage over time until the vehicle is repaired

Attack: Shoots an acidic slime at units, unable to shoot at aircraft

Looks: I picture a heavily mutated Human, but it's up to you

Name is up to you, that was my best idea ^^;

Sep 3 2012, 10:10pm Anchor

Seems simple enough.

Might this mutated human be slower [with more bulk] for faster [with less bulk but stretched out] than your average human?

Would its slime weapon be short ranged?

And what might its numbers be (per squad)?

--

"War does not determine who is right - only who is left." --  Bertrand Russell

Sep 4 2012, 1:48am Anchor
WarWolf_1 wrote:Seems simple enough.

Might this mutated human be slower [with more bulk] for faster [with less bulk but stretched out] than your average human?

Would its slime weapon be short ranged?

And what might its numbers be (per squad)?


Slightly Slower than a human squad

I picture about medium range, maybe black hand flamethrower distance or so

about 4 or 5 per squadron

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