Command Conquer : Tiberium Crisis Unit Introduction
For the sake of convenience, I put the summary at the beginning:
- In-game profile is incorrect, please refer to Tiberium Crisis Moddb introduction.
- Rifleman, Militant squad, Snipers, PeaceKeeper, Confessor and Buzzer can only attack infantry (low damage for other units)
- Normally, anti-infantry also has a bonus to light vehicles, with 100% damage
- Normally, Machine guns do 40% damage to heavy vehicles and structures, 100% damage to infantry/light vehicles or aircraft and 75% damage to medium aircraft.
- Normally, Missiles do 40% damage to structures, 75% damage to light/medium vehicles and 100% damage to light/medium aircraft.
- Normally, Shells do 100% damage to medium vehicles and 75% damage to heavy vehicles
- Normally, Lasers do 75% damage to medium vehicles, 100% damage to heavy vehicles and 75%~70% damage to structures
- The default damage in these cases is 50%
- Defensive Towers can detect stleath and infantry can face to detect stealth. Detect stealth includes detecting spy
- All structures have physical height, defensive towers can ignore it.
- Scrin infantry can heal on Tiberium.
Content:
- GDI Units (Infantry - Vehicles - Aircraft - Upgrades)
- Nod Units (Infantry - Vehicles - Aircraft - Upgrades)
- Scrin Units (Infantry - Vehicles - Aircraft - Upgrades)
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--- Edit by AutoGavy on July 30th, 2020