Tiberium Crisis will reconstruct C&C3; and part of C&C4; on the old but flexible engine and create a new storyline and factions to bring an end to the Tiberium Age. There are 20 missions roughly resembles the vanilla C&C3; and Kane’s Wrath storyline with 8 original End of Tiberium missions. 15 playable factions in Skirmish including the classic Allies, Soviet and Yuri. The brand new End of Tiberium missions will be fun and will be completely different from the widely criticised C&C4; stroyline. Want to lead GDI to end the Tiberium threat once and for all? Or become a loyal follower of Kane and accomplish his ascension? Or take a massive Scrin fleet and conquer the Earth? The choice is yours.

Report RSS Nod: Infantry List

All Information regarding Tiberium Crisis's Nod Infantry.

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Infantry List


Confessor

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It should be noted that despite their elite training, borderline superhuman strength, endurance and superior gear that they are the religious clergyman of Nod, to them battle is a secondary task. Their primary tasks involve ritualism, shrine affairs, prayers, indoctrination, meditation and study on the teachings of Nod and hearing the confessions of their Nod brethren.

  • Affiliation: Nod (Except Marked of Kane)
  • Cost: $300
  • HP: 300
  • Armour: Light
  • Weapon: Minigun
  • Anti what: Infantry
  • Tech Level: 1
  • Speed: 30
  • Abilities: Throws hallucinogenic grenades, Tiberium Infusion Upgrade
  • How to throw hallucinogenic grenades: Select Confessor and press deploy, Confessor will change his weapon to hallucinogenic grenades, but can not move. Press deploy again can change weapon to minigun and allow moving.


Engineer

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Nod engineers are equipped with a flight suit which is modeled after a dragonfly.

  • Affiliation: Nod
  • Cost: $500
  • HP: 90
  • Armour: Light
  • Weapon: None
  • Anti what: None
  • Tech Level: 1
  • Speed: 40
  • Abilities: Capture neutral structures, Repair structures, bridges and wreckage, Tiberium Infusion Upgrade (Marked of Kane Upgrade)


Militant squad

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Militants are primarily disillusioned (or possibly ecstatic) men and women who have suffered from harsh lives in Yellow Zones and have been attracted to service in the Nod armed forces by the latter's relief efforts.

  • Affiliation: Marked of Kane
  • Cost: $150
  • HP: 100
  • Armour: Light
  • Weapon: Various assault rifles
  • Anti what: Infantry
  • Tech Level: 1
  • Speed: 30
  • Abilities: Tiberium Infusion Upgrade


Militant rocket squad

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The rocket squads are easily recognizable by their red ponchos with Nod's emblem, along with red hoods and white scarfs covering their faces. This stands in contrast to regular militants, who wear gray civilian clothes or TWII Nod combat armour.

  • Affiliation: Marked of Kane
  • Cost: $400
  • HP: 210
  • Armour: Light
  • Weapon: Airburst rocket launcher
  • Anti what: Vehicles, Aircraft
  • Tech Level: 1
  • Speed: 30
  • Abilities: Tiberium Infusion Upgrade, Tiberium Core Missiles Upgrade


Shadow Team

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Shadow Teams are elite Nod infiltration specialists who had considerable expertise in guerrilla warfare. Their machine pistols allow for quick assassinations while their bombs can inflict serious damage to structures. However, they are not suited for straight fights.

  • Affiliation: Marked of Kane
  • Cost: $700
  • HP: 300
  • Armour: Light
  • Weapon: Dual machine pistols
  • Anti what: Infantry
  • Tech Level: 1
  • Speed: 50
  • Abilities: Stealth, Explosive charge, Deploy artillery beacon (requires a radar), Tiberium Infusion Upgrade


Black Hand

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Forces of the Black Hand wear full powered armor with fireproof cloaks to mask their thermal signatures and helmets with three horizontal visors. This equipment allows them to use their advanced flamethrowers effectively without harming their health, and is part of the source for their outstanding durability in the field. It is important to note that this suit does not provide protection from other flamethrowers and they can be killed by Flame Tanks or even other Black Hand troopers.

  • Affiliation: Marked of Kane
  • Cost: $900
  • HP: 650
  • Armour: Light
  • Weapon: Flamethrower
  • Anti what: Infantry and Structures
  • Tech Level: 1
  • Speed: 30
  • Abilities: Tiberium Infusion Upgrade, Clear garrisoned structures


Enlightened

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Nod's secret cyborg research program successfully created a cyborg unit, the Enlightened. Enlightened are elite support cyborgs of the Marked of Kane, which armed with powerful particle beam weapons.

  • Affiliation: Marked of Kane
  • Cost: $1200
  • HP: 1320
  • Armour: Light
  • Weapon: Particle beam cannon
  • Anti what: Vehicles
  • Tech Level: 3
  • Speed: 30
  • Abilities: EMP Emitter, Supercharged Particle Beams Upgrade


Commando (Only can build one)

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Unlike previous generations of commandos, these soldiers are women who make use of advanced Nod technology to enhance their effectiveness on the battlefield. Due to high standards, few commandos were available during the war; typically, commanders were only allowed to have one on the battlefield at a time.

  • Affiliation: Marked of Kane
  • Cost: $2000
  • HP: 800
  • Armour: Light
  • Weapon: Laser pistol
  • Anti what: Infantry
  • Tech Level: 3
  • Speed: 50
  • Abilities: Stealthed when standing, Blast any walker and structure in one hit

Cyborg Commando

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These cybernetic commandos are the elite infantry of the Nod Offense class. Their bodies are almost entirely robotic, which allows them to be recovered by the Brotherhood if damaged. Their battle armour utilizes a scorpion motif, complete with a pincer-shaped laser weapon. As they are almost impossible to fully destroy, going through the cycle of destruction and rebuilding ad infinitum created a sense of detachment from their fellow comrades in them. Combined with their enhancements, this means that each commando preferred to work alone on the field. Some are even provided with personal stealth generators allowing them to be deployed behind enemy lines where they were capable of operating for weeks without food or water or any form of support. They will continue to fight even after losing limbs and sustaining heavy damage. It's been noted that their sheer force of will allowed them to continue to function, traversing the battlefield by pulling themselves across the ground with their armoured arms. If one manages to find a vehicle, he can tear it open and hijack it.

  • Affiliation: Scorpion Raid
  • Cost: $1800
  • HP: 1000
  • Armour: Light
  • Weapon: OL-71 "Pilum" Laser
  • Anti what: Vehicles and Structures
  • Tech Level: 2
  • Speed: 30
  • Abilities: Stealth, Respawns into a legless form when normal form reaches 0 HP, Hijack vehicles when in legless form


Ascended

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Equipped with a power suit with rocket pods instead of arms, the Ascended are designed to shoot down aircraft. Relatively cheap and available in large numbers early in a battle.

  • Affiliation: Defender
  • Cost: $400
  • HP: 480
  • Armour: Light
  • Weapon: Arm-mounted rocket pods
  • Anti what: Vehicles and Aircraft
  • Tech Level: 1
  • Speed: 30
  • Abilities: Dark Disciple Upgrade, Dark Armaments Upgrade


Devout

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Devouts always existed within Nod's ranks. With the rapid developement of the cybernetic technologies and their application in medicine, the Brotherhood found itself with a sufficient amount of men to oppose the massive international armies of GDI anywhere, around the globe.

  • Affiliation: Defender
  • Cost: $400
  • HP: 480
  • Armour: Light
  • Weapon: Arm-Mounted Gattling Cannon
  • Anti what: Infantry and Aircraft
  • Tech Level: 1
  • Speed: 30
  • Abilities: Dark Disciple Upgrade, Dark Armaments Upgrade


Awakened

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Should the Ascended survive through a number of battles, their objective as holy warriors become clearer to them. Taking the teachings of Kane to their hearts, they become fearest warriors of Nod and a prime example of servitude to their brethren. They now serve a higher purpose - to bring light into the dark. The dark corners of the human souls. The ones that hadn't converted into the Brotherhood.

  • Affiliation: Defender
  • Cost: $500
  • HP: 550
  • Armour: Light
  • Weapon: Arm-mounted ionized cannon
  • Anti what: Vehicles
  • Tech Level: 1
  • Speed: 30
  • Abilities: Dark Disciple Upgrade, Respawns into a legless form when normal form reaches 0 HP, The only attack when in legless form is a self destruct suicide attack


Reaper

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They are images of a new Nod weapon - a semi-organic all terrain walker. Chosen mutants are cybernetically linked to a spider-legged chassis, controlled via a link tapped directly into the cerebral cortex of the subject.

  • Affiliation: Defender
  • Cost: $800
  • HP: 680
  • Armour: Light
  • Weapon: Multiple Objective Laser System
  • Anti what: Vehicles and Structures
  • Tech Level: 1.5
  • Speed: 30
  • Abilities: Dark Disciple Upgrade


Black Hand - II

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Nod continues to field their Black Hand troopers, armed with their trademark flamethrowers. However, the Black Hand infantry have received a number of upgrades. In addition to wielding extremely powerful flamethrowers with which they can use to incinerate buildings and create firestorms, much like their vehicular counterparts, the AT-6 Flame Tank.

  • Affiliation: Defender
  • Cost: $1100
  • HP: 650
  • Armour: Light
  • Weapon: Flamethrower
  • Anti what: Infantry and Structures
  • Tech Level: 2
  • Speed: 30
  • Abilities: Dark Disciple Upgrade, Clear garrisoned structures


High Confessor (Only can build two)

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Confessors often lead Nod units to battle, teaching them and leading them. High Confessor armed with Tiberium fueled lasers and in heavier armor, they are a true threat.

  • Affiliation: Defender
  • Cost: $1800
  • HP: 1184
  • Armour: Light
  • Weapon: Tiberium-infused laser launcher
  • Anti what: Vehicles and Structures
  • Tech Level: 3
  • Speed: 30
  • Abilities: Decrease enemy armor


Hijacker

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The Hijacker is a light infantry unit that can capture enemy vehicles in melee. She has less health but is augmented with a variety of helpful abilities, including health regeneration and EMP emitter. When a hijacked vehicle is destroyed, the Hijacker pops out, ready to take over another target.

  • Affiliation: Goanna Guardian
  • Cost: $1300
  • HP: 550
  • Armour: Light
  • Weapon: None
  • Anti what: None
  • Tech Level: 2
  • Speed: 40
  • Abilities: Increased dodge ring, Hack Radar, Hijack vehicles, Disguise infantry, EMP Emitter


--- Edit by AutoGavy on July 30th, 2020

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