Tiberium Crisis will reconstruct C&C3; and part of C&C4; on the old but flexible engine and create a new storyline and factions to bring an end to the Tiberium Age. There are 20 missions roughly resembles the vanilla C&C3; and Kane’s Wrath storyline with 8 original End of Tiberium missions. 15 playable factions in Skirmish including the classic Allies, Soviet and Yuri. The brand new End of Tiberium missions will be fun and will be completely different from the widely criticised C&C4; stroyline. Want to lead GDI to end the Tiberium threat once and for all? Or become a loyal follower of Kane and accomplish his ascension? Or take a massive Scrin fleet and conquer the Earth? The choice is yours.

Report RSS Nod: Upgrade List

All Information regarding Tiberium Crisis's Nod Upgrades.

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Upgrade List


[Nod - Offense Upgrades]

T2

  • Augmented Equipments: Raider does more damage and can carry more ammo; Adds more rocket launchers to Mantis
  • Missiles Upgrade: Increases damage of Attack Bike and Stealth Tank, adds more missile launchers to them
  • Purifying Flame: Allows the Flame Tank to use Trail of Flame (increase speed but decrease armour) and increases range, damage of its weapon

T3

  • Ignition Shells: Increase damage of Avenger and Avatar
  • Stealth Field: Creates a small stealth bubble around the Spider Tank, allowing other units to hide
  • Tiberium Infusion: Gives the Confessor increased firepower ring; Increases damage of Scorpion Tank and Specter, adds Tiberium to their weapons


[Nod - Defense Upgrades]

T2

  • Dark Armaments: Allows Ascended to detect stealth, adds one more weapon to Devout
  • Enhanced Structures: Increases armour of Viper Turret, Rocket Pod, allows them to burrow
  • Tiberium Infusion: Gives the Confessor increased firepower ring; Increases damage of Centurion, adds Tiberium to its weapon

T3

  • Drilltip: Increases armour of the Reckoner and adds a drill to it
  • Dark Disciple: Upgrades all Nod infantry with a Confessor Leader (except the Engineer and Confessor)
  • Advanced Structures: Increases damage and armour of Obelisk of Light, Flame Column


[Nod - Support Upgrades]

T2

  • Enlarged Bays: Allows Vertigo to carry more ammo
  • Stealth Module: Allows Cobra to cloak when not in firing
  • Tiberium Infusion: Gives the Confessor increased firepower ring; Increases damage of Marauder

T3

  • Support Module: Allows Medusa to place EMP Mines and Flame Mines
  • Laser Capacitors: Increases damage of Cobra
  • Spectrum Beam: Increases damage of Basilisk and Tyrant, makes Basilisk's laser bounce off targets


[Marked of Kane Upgrades]

T2

  • Radar Jamming: Allows Venom to jam enemy radar, deploy several Fake Venom on the battlefield
  • Dozer Blades: Increases armour of Scorpion Tank and Beam Cannon, allows them to clear mines
  • Tiberium Infusion: Makes T1 and T2 infantry immune to Tiberium poisoning

T3

  • EMP Coils: Allows the Raider to fire a disabling EMP Burst area effect
  • Tiberium Core Missiles: Increases damage of SAM Turret and Militant
  • Rocket Squad, Mantis, Attack Bike and Stealth Tank
  • Supercharged Particle Beams: Increases damage of Enlightened, Raider, Venom and Shredder Turret


--- Edit by AutoGavy on Jan 29th, 2018

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