The fine individuals who have brought you C&C Tiberian Dawn Redux and Tiberian Sun Redux for CnC Zero Hour, have decided to switch over to CnC 3 to give you a more Tiberian Sun themed mod then they could on Generals Zero Hour. The mod will feature all of the Original Tiberian Sun and Firestorm units, together with new never seen before Forgotten units and structures, GDI and Nod Tiberian Dawn Timeline units and structures you can capture on the battlefield or even if you want play as them, and remove those Hightech egg-heads from the battlefield. With all this extra firepower a new faction have arrived, little to none information is available at the time for what there purpose is in this war, but we will find out soon.
The harvester is a heavy duty workhorse. While completely defenseless, it can withstand a lot of damage and safely return to base even under fire. The AI is programmed to respond with extreme hostility if its harvesters are tampered with.
Nod harvy: "Well my good Sir, it loooks like we have a little problem here!"
GDI harvy: "YOU BOODY FOOL!"
-From "Tiberium Ecstasy"
Well done. This model almost looks like the one from Tiberian Dawn's intro.
Will any of those TD models also eventually be used in future versions of Tiberian Dawn Redux?
All of the Tiberian Dawn Century models here on Tiberian Sun Redux will make an approch to TDRX, however the mod stays how it is, It will be more like a DLC instead of a upgraded version of 1.3/1.4.
"Harvester Nr. 2! I want the resources back to the base ASAP! And don't take a goddamn shortcut!!"
So true. XD
"The AI is programmed to respond with extreme hostility if its harvesters are tampered with."
Lol. This was SO true in Red Alert 1's campaign. Poking a harvester was like stirring up a hornets nest, they would send practically EVERYTHING they had at you.
Also. Nod* Not NoD, not NOD. Its Nod.
NoD, NOD everwhere :p
Oh dear. I just realised I called the Ore Truck a Harvester! Shame on me!