The fine individuals who have brought you C&C Tiberian Dawn Redux and Tiberian Sun Redux for CnC Zero Hour, have decided to switch over to CnC 3 to give you a more Tiberian Sun themed mod then they could on Generals Zero Hour. The mod will feature all of the Original Tiberian Sun and Firestorm units, together with new never seen before Forgotten units and structures, GDI and Nod Tiberian Dawn Timeline units and structures you can capture on the battlefield or even if you want play as them, and remove those Hightech egg-heads from the battlefield. With all this extra firepower a new faction have arrived, little to none information is available at the time for what there purpose is in this war, but we will find out soon.

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Report RSS Nod Banshee Ingame (view original)
Nod Banshee Ingame
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MrTimm Author
MrTimm - - 4,994 comments

shall I remove the wingtip lines and the smoke or what ?

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cronos35
cronos35 - - 3,391 comments

the wingtip trails can stay. demo video please?

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thejafhar
thejafhar - - 1,521 comments

mayby green smoke?

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FoxFort
FoxFort - - 1,553 comments

Just reduce engine fire and smoke and it's all super. Wingtip trail is very good.

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FekLeyrTarg
FekLeyrTarg - - 1,042 comments

Time to bomb a few ground targets with plasma guns. :)

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grunt563
grunt563 - - 178 comments

Is it just me or is the picture washed out.
I think the wing tip trails should stay but engine exhaust should be minimal, but the banshee looks great as it is anyways

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Tyrranus
Tyrranus - - 243 comments

horray for banshee! keep the trails

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AirborneSn1p3r
AirborneSn1p3r - - 3,137 comments

vwey nice, id did not have smoke in ts i think...

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MrTimm Author
MrTimm - - 4,994 comments

correct but since the sage support it I was wondering if we should add this or not

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Ahrimansiah
Ahrimansiah - - 3,216 comments

some is old fur such a high technology and the exhaust should be minimal like others said!
trail rux it should stay :D

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