The fine individuals who have brought you C&C Tiberian Dawn Redux and Tiberian Sun Redux for CnC Zero Hour, have decided to switch over to CnC 3 to give you a more Tiberian Sun themed mod then they could on Generals Zero Hour. The mod will feature all of the Original Tiberian Sun and Firestorm units, together with new never seen before Forgotten units and structures, GDI and Nod Tiberian Dawn Timeline units and structures you can capture on the battlefield or even if you want play as them, and remove those Hightech egg-heads from the battlefield. With all this extra firepower a new faction have arrived, little to none information is available at the time for what there purpose is in this war, but we will find out soon.

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Report RSS GDI/Nod EMP Cannon (view original)
GDI/Nod EMP Cannon
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Ca_Putt
Ca_Putt - - 179 comments

I remember those, sweet

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QuatroIGN
QuatroIGN - - 179 comments

Every update for TSR is awesome.

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flashknight33
flashknight33 - - 1,671 comments

good but just a little stretched if u asked me :P

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GenMoKai
GenMoKai - - 309 comments

Hmmm cant remember i made it that "stretched"

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MrTimm Author
MrTimm - - 4,994 comments

its the render render is 1920x1080image is 1200x920

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AirborneSn1p3r
AirborneSn1p3r - - 3,137 comments

very nice job

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sgfan206
sgfan206 - - 877 comments

These things were SO missing in C&C 3 ...

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Dutchygamer
Dutchygamer - - 871 comments

Does it have infinite range or is it limited like in TS?

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MrTimm Author
MrTimm - - 4,994 comments

trying to give it limit range like in ts

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Dutchygamer
Dutchygamer - - 871 comments

Limited range is possible, but the mouse icon won't say if you're out of range or not. At least, that was what I encountered when I made a similar structure/weapon for my mod.

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Description

The EMP Cannon is a base defense that allows a player to fire an electromagnetic pulse shot every five minutes. The projectile renders all machinery in its radius completely useless and defenseless until the effect wears off.