Tiberian Sun Rising is a total conversion for Command & Conquer 3 Tiberium Wars! Tiberian Sun Rising brings back GDI and Nod battling it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expecting lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether.
Kane Lives in Death! Transformation is coming! The next step in our evolution as a species! It's time you saw the future, while you still have human eyes! *Note this will appear in Multiplayer/Skirmish maps it is not a buildable structure for Nod, this also isn't a single player mission screenshot.
For the glory of Nod!
Looks very nice, but i still dont know why you choosed these designs for the Con-Yard and Refinery. The Con-Yard looks strange but cool. But i will never be a friend of the Nod Refinery.
I´m sorry, it look too weird to me. :/
We wanted to make the factions in Tiberian Sun Rising asymmetrical in both design and visuals. The only units that are shared between both factions are an MCV and Harvester (but even they have differences). This required some redesign because Nod lost the Mobile Sensor Array for example (we'll be showing what the main detector unit for Nod is soon). Where we decided which designs looked more GDI or Nod we needed new designs for that faction and Nod ended up with more new designs.
Oh and with the ConYard in particular, Nod has a Subterranean MCV in TS Rising (GDI can Carry-All their MCV). The idea for our construction yard as part of its deploy animation the MCV burrows and expands the structure. So a good portion of the Construction Yard is underground leaving just what you see above ground the top of the structure bringing materials for construction to the surface.
The Nod conyard way bigger than the GDI one. Please increase the size of the GDI conyard or decrease the size of the NOD one