Tiberian Sun Rising is a total conversion for Command & Conquer 3 Tiberium Wars! Tiberian Sun Rising brings back GDI and Nod battling it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expecting lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether.
Some new screenshots from a recent game between Yggdrasil(Me) and Golan. They showcase the changed Banshee PFX as well as some of the more interesting moments in the battle.
If the Nod artillery has minimum range all those Hover MLRSs have to do is close their distances to the Nod unit.
Spectacular picture.
MRLS* also have a minimum range but it is far less the the Arty unit.
Great work once again, but I'm confused about one thing:
Which one is correct, MRLS for Mobile Rocket Launching/Launcher System or MLRS for Mobile Launching Rocket System?
In both TS and TSR, the unit is actually called HMLRS, which stands for Hover Multiple Launch Rocket System.
MRLS = Mobile Rocket Launch System.
wrong..MRLS stands for Multiple Rocket Launch System
I missed the acronym, but MLRS stands for Multiple Launch Rocket System.
En.wikipedia.org
Originally based on the M270 used by the GDI in the TW I.
Funny enough the MLRS was supposed to be a long range artillery system, but in C&C: Tiberium Sun it ended as medium range SS/SA missile platform.
Well this was supposed to be a reply to CnC_Fin, for some reason my internet cache is full of crap and it is bugging me.
thats awesome, but can you create your own missile trails? i hate the ones in Vanilla CNC3