cncnation.net has just completed an exciting new, very in-depth interview with the Tiberian Dawn mod team where members of the team talk about their influences, the future of the mod, thoughts on the C&C3 SDK and much much more!
A brief extract follows:
- You have had the SDK to play with for quite a while now, is it up to scratch, or do you wish there was more you could do with it?
- Duuude007:The SDK has a great deal of useful tools that we are still tearing apart and putting back together, but yes, there are some limitations hardcoded into the C&C3 source, that make some changes near impossible to make happen. (like giving a transport vehicle 5 spots to store units). We also have some ideas on how to improve upon existing features, but I'd rather wait to reveal too much on that subject
- The latest models have been primarily transportation based, (APC and Chinook) what can we expect to see in the coming weeks?
- Nyerguds: Hmm... possibly some structures, I'd say.
Most definitely, we are in fact in the middle of 2 major structures being built, the Refinery and the Weapons Factory. The details being added are pretty significant, as we wanted these to feel like active elements of the base, not just static warehouses. Even something as simple as a door opening has had a lot of thought put into its method.