"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
Tiberian Dawn is proud to present additional background on the TD setting, including two excellent concepts which help add depth to our vision for the mod.
Posted by Duuude007 on Feb 20th, 2009
Today we at Tiberian Dawn bring you two new pieces of concept art. That may not seem like much, but they are accompanied by some fairly lengthy essays on the subject of the Tiberium Universe. Specifically, one details our mod's stance on the Global Defense Initiative, while the other focuses on the nature of the First Tiberum War. You can find yourself at the former by clicking the first teaser image below, and the latter is naturally found by clicking on the next one.
We'll have new updates coming soon, I'm sure you will enjoy!