"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
New completed assets from the Tiberian Dawn mod team!
Posted by Duuude007 on Sep 29th, 2008
Now this has been long anticipated, and believe me when I say that these three updates are barely the tip of the iceberg. We just got PR back up and running, and wanted to get some content out to you as fast as possible. Again, I strongly apologize that it has taken this long. Even so, we have been more than dedicated to build an end product that could bring this 13 year old game back to life.
We even have some nice news of positive improvements in the team, more on that later ;) With that, update blitz!
We have a monster blog coming up once it can be fully written, as well as plenty on deck, so I hope that you feel it was worth the wait.