This mod will be taking the base game and bringing it to DirectX 9.0c at first to enable the use of Shader Model 3.0. This will allow for Parallax/Displacement Mapping or maybe Relief/Offset Bump Mapping, Procedural Textures(maybe), Subsurface Scattering and Transparent Materials. I will do my best to reach out to and collaborate with more devs to bring HDR, Soft Shadows, and High Precision Rendering to the game. I will look into relief mapping with self shadowing or steep parallax as an alternative to POM. This should allow for a more modern look to the game as well as improving the look of characters and the environment.
Hey everyone so I apologize for lack of updates as progress in rather slow. I am going to link a tool that helps make SweetFX/ENB work with Thief 3 I...
dx9/enb support
New tool for DX7->DX11 conversion in real time. Hey gang, so finally I have come across a tool that allows for better compatibility with older games on...
d3d11 call support
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