This total transformation mod aims to bring to life an anarchist utopia after apocalyptic times. It takes place in eastern part of former Canada and United-States. The game is a bilingual (french & english) single player non-linear RPG. It can be called a positive post-apocalyptic game or a radical camping simulator. The world has been challenged by the Sum of all heavily anticipated catastrophies (environmental, human and tecnological). The humans survived them and organised themselves according to a mix of anarchistic, aboriginal, technological and nomadic ways of living, embrasing anarchy ideas and goals (anti-domination, direct democracy, freedom and autonomy), creating federated communities. In game, "The Sum" refer simultaneously to the sums of all catastrophies, the name of a new currency and mispellings of the words "son" and "sun". The Sum (Nous Aurons) is an art project created by the french canadian artist Hugo Nadeau (www.hugonadeau.com).

Add file Report 1.4 (The Sum + Nous Aurons)
Filename
NousAurons_TheSum1.4.zip
Category
Full Version
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nadeauhugo
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Size
2.33gb (2,496,717,515 bytes)
Downloads
535 (1 today)
MD5 Hash
6bca560c7831f6d918b675a235c82ce4
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Description

The Sum + Nous Aurons (fr/en) 1.4 full version. No installation required. Place anywhere and execute one of the two .exe. * Your antivirus may reject the .exe. If so, place the game in C:\TheSum and open one of the two shortcuts in "Game" folder. Report bugs and post your suggestions in the "Articles" section please!

Preview
1.4 (The Sum + Nous Aurons)
Comments
Cybermax
Cybermax

So, what is this, standalone version - cool. Can not wait to download and play.

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nadeauhugo Author
nadeauhugo

You got it, standalone version. Really easier to manage, and something I did for all my friends who does not own a copy of Tactics...

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Hang-Lip
Hang-Lip

Downloading!!

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Hang-Lip
Hang-Lip

My anti-virus keeps removing FT improver.exe says it has Trojan.gen.2.

Is it truly safe to use?

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RobertHouse
RobertHouse

Yes it is. FT Improver.EXE is safe.

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mikeymessaoud
mikeymessaoud

I had to disable my anti-virus to play this, I have also had the anti virus try removing Robert House's launcher mods, but trust me on this I've tried them both and they're perfectly safe.

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nadeauhugo Author
nadeauhugo

nous aurons.exe and the sum.exe are also totally safe to use, even if your anti-virus may try to remove them. They are really simple .exe files to execute FT Improver.exe with a parameter (english or french) in the Game folder.

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mikeymessaoud
mikeymessaoud

Few problems I have is the translations either not being there or being off by a little, I've yet to see the translation be off by a mere word or a letter. It's spot on, on where it's at so far at least. I also like the little thing of finding supplies ect, adds in the factor I wanted in Fallout Tactics but got something else. There is a problem that I've found though apart from the translations since I know they'll take time. If more than one dog attacks you and surrounds you, you get crippled and sometimes really can't fight back, unless of course you kill those dogs before they get too close. My character is fairly early so I've yet to master any types of combat. I can only do unarmed/melee attacks and so far, the dogs are my weakness. All I've done so far was find dead bodies and loot them and put together a fairly nice outfit and weapon. I'm hoping to find a nice house to set up in since I've just finally gathered the supplies needed to create a home. I'd give this mod a solid 8/10. The atmosphere from the music disheartens me, it's got a good breather within the places I go to. I hope the translations come sooner than 2018 and I give you good luck on your future releases.

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nadeauhugo Author
nadeauhugo

Hi there!

Thank you so much for your comments! Yeah it is true that translations still cause a problem in my mod. First I didn't made any real revision of the texts I wrote or translated, I am not so good in english so there is still so much work to do there. But another thing is that I WANT the game to present both french and english dialogues, depending where you are in the map and who you are speaking to. It is an artistic choice I decided to make. You have to be bilingual to understand everything. I will make this more obvious tough to make sure nobody takes that for a game bug. A kind of notice in blue before the text saying : "[This person adresses you in french]", something like that.

Besides that, I will take your comment and remove some dogs from the game to make things easier a little. And add more interesting houses to set yourself up into. A nice trick in the game is to use one of the "eVAC" devices to teleport yourself to a particular map and setup your camp closeby there. There are 4 different eVACs in the game. That means you could always reach your camp instantly when you are playing, and it also works with the cars you are using.

Enjoy playing the mod and please be patient for new releases. I can say already that I will exhibit the game in next septembre, so expect another revised version of the mod around that time, filled with new quests and contents!

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mikeymessaoud
mikeymessaoud

I found a bug, special mission Voiture, something like that doesn't launch and actually crashes you to the main menu. So whenever I go into a region where that mission was supposed to go off it completely hits me to the main menu and tells me something is wrong with it.

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nadeauhugo Author
nadeauhugo

Oh yes I know there is a bug with some special missions that I decided to remove (I really had too much missions), but somewhat was unsuccessful to remove them on the Worldmap for now. If you want to quickly get rid of that bug, you take in note the mission name that can't open and duplicate one of the special maps (.mis file) in the core/missions/special folder and give it the exact name that is missing.

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yoursauceisweak
yoursauceisweak

Hi, is there a way to get this to open through the mod manager anyway?

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nadeauhugo Author
nadeauhugo

I don't think there is a way yet... But there will be a way later that is for sure.

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Guest
Guest

This is an interesting mod. The whole thing is different. I wonder how much time and effort it took. Amazing.

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nadeauhugo Author
nadeauhugo

hehe A LOT, something like 4 years of creation at this point, most of those full time, but I have so much fun working on it and it is part of a larger artwork including shows, performances and exhibitions. I also recieved grants for it from the art world, which helped a lot.

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NahTooRare
NahTooRare

My ears nearly met their ends when I tried to send the .exe to the Game folder where it is missing. What to do?

edit*

Am I supposed to click the red flag thingy? LOL it says (Not Responding but the wonderful intro is still playing.)

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nadeauhugo Author
nadeauhugo

Did you figure out what to do finally?

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Northwestener
Northwestener

Soooo here s the thing, started the TheSum.exe while there was no custom character,, i modified one, not many things to change though... still did found quest starters, not even ways to recruit. i know you made a great game and i got no complains and by 98% its perfect/// but those two litle thingys are the main reason i chose to play games... custom main character and a group of misfits...
p.s great work with the music.. total wastelandish

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Northwestener
Northwestener

didnt found quest starters or recruitng*

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nadeauhugo Author
nadeauhugo

Hi there! Thanks for your comments! I am afraid there are not a lot of quest starters at this point... but I intend to put about 3 per city, for a total of 75 quests of various kind. Also, I decided to hide most of the recruiting options for more challenge. To get them, you first have to get accepted in a community (by meeting their requirements - after clicking the button DO (skilldex) and then "Live here" and talking to somebody). If they accept you, some buttons with "Friends" marked on them will appear in the city directly with 1 to 4 recruits per city, for a total of 100 recruits for the whole game... You can get more recruits (with sometimes very high level) based on your negociation skill and charisma...

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nadeauhugo Author
nadeauhugo

I am sorry I just COULD NOT keep the "Custom" button in my mod, because I use a special tag for the main character and the custom character never have one... So sadly with custom character the game crashes... But I understand you.. that is my way of playing too... :( You also can't customize much your character because I wanted to get rid of tag skills to simplify the game and encourage the player to do something else than specialize in one character style... Maybe it was a mistake to get rid of the mini-buttons all together I don't know. This is a game where you need as many high diverse skills as you can to advance. But at the same time, you can always count on other characters for this later in the game...

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