The largest mod Overgrowth has seen yet: Therium-2 will feature around 46 levels, numerous custom assets, new types of enemies, new weapons, mechanics and deep lore and backstory. Nearly everything shown here is a work in progress and is due to change.
This is from pre-alpha, so it sucks.
How did you get them to move while in dialogue? When I put in walking animations, the participants are jogging on the spot!
This is an extremely old video, so I haven't checked its comments in a long time, sorry.
To get participants to walk during dialogue, I made clones of the in-dialogue characters and sent them on a patrol path to follow another clone dialogue participant. That final clone dialogue participant was moved to the other side of the hill in that final shot mid-dialogue.
Hopefully that makes any sense. It's a bit hard to explain.