The Whisper is a single player third person survival horror experience that takes inspiration from the Resident Evil 4 beta called "Hookman" by the fans for its environment, mixing it with elements from Haunting Ground and Eternal Darkness.

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Swaggletooth Nov 26 2010, 4:57pm says:

A bit too much contrast between that white rock and the mud. IMHO the scene could use more trees too, but it depends what the framerates are like.

+2 votes     reply to comment
AlekZanDer Nov 27 2010, 1:38am replied:

Indeed. Make the texture darker.

+1 vote     reply to comment
RavenITA Author
RavenITA Nov 26 2010, 5:04pm says:

It depends on the situation. In a very big place like this (takes more than half of the entire map size) using too many trees drops the fps like hell. There's no need for them here anyway, its a place you'll probably visit 2 times

+1 vote   reply to comment
SysOp. Nov 26 2010, 6:32pm replied:

Ah, time spent on mapping vs time spent on the game.

I often think that is better to work as much as you can in those areas where the player is supposed to spend more time, and leave other non-important areas with just the basics but that's wrong. Think of Gear of Wars, there are extremly detailed areas in where you spend... like seconds. That's why it's awesome.

Can't compare, of course, an army of level designers vs a one-team army, but if you can add detail and if does not affect performance: do it.

Awesome pics mate, keep working this way :) (voted)

+1 vote     reply to comment
RavenITA Author
RavenITA Nov 26 2010, 6:50pm replied:

Thanks. I will add detail and trees but the fact is that in this place detail hits performance right in the face XD I'll work more on this

+1 vote   reply to comment
FERlanga Nov 26 2010, 5:59pm says:

You could use less detail on the trees if you wanna use more.

+1 vote     reply to comment
HounderKnight Nov 27 2010, 12:42am says:

Damn you and your sexy environments :(

+1 vote     reply to comment
D3ads Dec 1 2010, 8:54am says:

It's very nice! To optimise it to use more trees, make less modelled branches and use some {transparent textures with leaveless branches, less polies and people wont really care about the small loss of detail :)

+2 votes     reply to comment
RavenITA Author
RavenITA Dec 2 2010, 5:54pm replied:

Solved the problem. Same good quality and detail, much more trees. Thanks to the particle system :)

+1 vote   reply to comment
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Fog is only the beginning.

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Nov 26th, 2010
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