The Whisper is a single player third person survival horror experience that takes inspiration from the Resident Evil 4 beta called "Hookman" by the fans for its environment, mixing it with elements from Haunting Ground and Eternal Darkness.

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Forest
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Swaggletooth
Swaggletooth

A bit too much contrast between that white rock and the mud. IMHO the scene could use more trees too, but it depends what the framerates are like.

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AlekZanDer
AlekZanDer

Indeed. Make the texture darker.

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RavenITA Author
RavenITA

It depends on the situation. In a very big place like this (takes more than half of the entire map size) using too many trees drops the fps like hell. There's no need for them here anyway, its a place you'll probably visit 2 times

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SysOp.
SysOp.

Ah, time spent on mapping vs time spent on the game.

I often think that is better to work as much as you can in those areas where the player is supposed to spend more time, and leave other non-important areas with just the basics but that's wrong. Think of Gear of Wars, there are extremly detailed areas in where you spend... like seconds. That's why it's awesome.

Can't compare, of course, an army of level designers vs a one-team army, but if you can add detail and if does not affect performance: do it.

Awesome pics mate, keep working this way :) (voted)

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RavenITA Author
RavenITA

Thanks. I will add detail and trees but the fact is that in this place detail hits performance right in the face XD I'll work more on this

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FERlanga
FERlanga

You could use less detail on the trees if you wanna use more.

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HounderKnight
HounderKnight

Damn you and your sexy environments :(

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D3ads
D3ads

It's very nice! To optimise it to use more trees, make less modelled branches and use some {transparent textures with leaveless branches, less polies and people wont really care about the small loss of detail :)

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RavenITA Author
RavenITA

Solved the problem. Same good quality and detail, much more trees. Thanks to the particle system :)

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Fog is only the beginning.

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