Modified sanity system, all new writing and voice-over and 3 re-play modes. Featured in 'Wired', 'Rock, Paper, Shotgun' and 'Bloody Disgusting'!

Post news Report RSS The Trapdoor is out now + info about the modified sanity system

The Trapdoor is out now and will be available on the downloads tab once it's been authorised. In the meantime you can get it from www.aethericgames.com. Also, here's some info about the modified sanity system... SPOILER ALERT!

Posted by on

The Trapdoor is out now and will be available on the downloads tab once it's been authorised. In the meantime you can get it from www.aethericgames.com.. Also, here's some info about the modified sanity system...

I consider this to be a spoiler because the best way to find out is to play the game and discover it for yourself. However, if you're determined to know in advance how Burke's surroundings and interactions affect his sanity and vice versa, read on.

- Burke must cling to the familiar to stay balanced and his sanity is imperative to his survival.
- His "companion skull" Boney is a link to the past that will help him stay sane and will restore some sanity whenever they are re-united after a while. Without Boney he will quickly lose his grip.
- Finding notes about Burke's past will help too.
- Certain objects and places, and any previously unvisited location, will cause a sanity drain.
- As Burke learns more about his situation, the magnitude of this drain increases.
- As Burke's sanity drains, his monologue will become more frantic.
- The monsters that Burke encounters are borne of his fractured mind and will hunt him down while his insanity lasts.
- The only respite from the monsters is to restore Burke's sanity and maintain it as best you can

My hope is that this changes the mechanic of Amnesia somewhat and creates a fresher, and tenser, experience. Let me know what you think!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: