The Silent Cartographer: Evolved is a ground-up reimagining of the classic Halo level. Along with an almost entirely custom content base, including high-fidelity models, textures, animations, visual effects, and sound design, TSC:E features all-new environments, a finely-tuned gameplay sandbox, and a wide array of well-hidden secrets.
Upon its release in 2015, TSC:E became the highest-rated map ever on Halomaps, and was soon accompanied by a complete and fully-documented release of all source assets and scripts. These have served as a foundation for numerous further Custom Edition mods.
Six years later, core TSC:E developers Teh Lag, Ifafudafi, and Siliconmaster have returned with a new patch. Along with over 100 bugfixes and feature improvements, patch 1.4 offers an updated source release with stock Custom Edition- and Master Chief Collection-compatible versions of nearly every source asset. We've even used the source release's bonus assets to include two new maps: the "Precipice (H1 Spirit)" multiplayer map, and the "Truth & Reconciliation: Revisited" campaign map!
Hello again! After a customarily extended amount of time, we've finished work on TSC:E's follow-up patch 1.4.1. Along with several dozen bug fixes, we've prepared a customarily generous amount of bonus goodies:
- MCC-compatible map releases of Truth & Reconciliation: Revisited and Precipice!
- New behind-the-scenes retrospectives and design insights from the core team!
- Updated source releases, now even more stable, sanitized, and MCC-friendly!
You can find release notes and download links for all of the above on our website: Tsce.info
✨ We'd really like to highlight the new behind-the-scenes material: ✨
- Silicon has written a thorough, highly visual overview of the deceptively difficult and complex work that went into map-wide lighting and BSP overhauls for patch 1.4!
- Dafi has written an "explanation" of how and why we designed the Shredder, as an excuse for a deep dive into our sandbox design, and the tools we used to fulfill its goals!
- Lag has written a personal retrospective on how TSC:E developed its creative identity, how that informed the increasing scale of patch 1.4, and how our work fits into the broader context of Halo!
If any of these topics interest you, head over to this new page on the website, and look for the 1.4 Postmortem Articles: Tsce.info
Lastly, an update about TSC:E-on-MCC:
The situation hasn't really changed since we last revealed it, but in case you missed that, we have an internal fork of TSC:E that runs without issue in the MCC HEK's halo_tag_test. This can't replicate every feature from the full Open Sauce map, but we've found clever substitutes for many key systems, and have done our best to keep the necessary cuts as clean and seamless as possible.
Unfortunately, we can't currently build a shippable map for MCC. As of the last update, MCC H1's tool.exe still has not raised its vertex / index buffer size from the stock limit of 32 MB -- TSC:E relies upon the expanded Open Sauce limit of 48 MB. Cutting nearly 16 MB of model data from the map isn't categorically impossible, but it would be a very painful and protracted effort, and we're all exhausted from the last year-plus of keeping TSC:E, its source releases, and multiple bonus maps up to date with the current state of Halo modding. So, we're still waiting to see if 343 will simply raise this limit in a near future update, as they have with most other map limits.
We're aware of community tools that could get around this, but we're committed to creating a version of the map that can build, run, and be picked apart by the community with nothing more than the official SDK. Further, this gives us a little more time to decompress, consider even cleverer ways to restore parity with the Open Sauce edition, and generally ensure that the MCC audience -- players and modders alike -- can enjoy the same high standard of quality we've worked so hard to set with our previous releases.
We're back, and better than ever. New release. New maps. New experience.
Halo: The Master Chief Collection Receives Official Modding Support And Tools.
The Silent Cartographer: Evolved (TSC:E) is a ground-up re-imagining of the Halo: Combat Evolved map of the same name. The map comes with an all-new layout...
Check out our breakdown of the top modding headlines from April to June 2022!
Our (original) final farewell, a behind-the-scenes overview of the map and some articles written by the project's core developers. Updated to match...
Our 2022 sendoff for 1.4: an in-depth look at our overhaul of the mod, and reflections on how we got here.
Includes everything you need to play TSC:E -- Halo Custom Edition, HCE patch 1.10, OpenSauce 4.0, and TSC:E itself, as well as the optional Universal...
Includes just the TSC:E map and manual. Choose this if you already have all prerequisites installed, or want to download them yourself.
Additional raw source assets for TSC:E and its bonus maps, including 3DS Max source files, Photoshop textures, and more. Unlike the main source release...
All tags, scripts, and custom tools used to develop TSC:E's MCC edition -- plus more bonus tags, like multiplayer variants, cut weapons, and all content...
does it work on halo trial?
Is there a "map" (not OpenSauce) version of TSCE map (like for Truth&Reconciliation;) for the Chimera user?
Of course with no OpenSauce features.
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I cant figure out how to launch it.
Now, if only Halo:CE could be made available for purchase again on PC.
What do you mean? I saw it about two weeks ago at me local EB Games retailer, im sure you can find a copy instore, and on places like EBay and Amazon will almost difinently have it up.
HHHmmmmm... Should I tell them? Sure. Halo custom edition is a copy of Halo Combat Evolved with only multiplayer but with full mod support. You need a copy of Combat Evolved for a CD Key to unlock Custom edition. But you can easily look up a working code instead of wasting money a a copy of a game just to get a code for the free version.
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Is this a mod or seperate?