In The Rising, there is no place to hide, there is no escape, and you will not be rescued. The only hope available for mankind will come from your determination and resilience. The time of avoidance and submission are over. The only option is to resist.

Post news Report article RSS Feed The Rising MOD - $40 Steam game competition! (Two possible winners!)

As a big thanks for everyone voting for us to make Top 100, I've decided to put together a contest. All you need to do is suggest a cool new ability for the Necrotrophs in this news post.

Posted by MatthewD on Jan 10th, 2010

As a big thanks for everyone voting for us to make Top 100, I've decided to put together a contest. All you need to do is suggest a cool new ability for the Necrotrophs in this news post.

How it will work:
This competition will award two winners (each having a $20 limit for any game they want on Steam). The first winner will be chosen by you, the viewers (simply add karma to whichever post contains the suggestion you like) and the second will be selected by us, the Devs. Then, the subsequent winners of this competition will be revealed early next week. You can suggest anything from "special abilities" such as vomiting blood that covers the players screen or "passive" abilities such as increased running speed/strength, The only rules I have are:

1. Cannot be a duplicate of someone else's idea (even mine, see this entire news post).

2. It must follow this format:

Idea: Blood Vomiting
Ability Type: Special (the other being Passive)
Pro: Blinds Resistance players' screen.
Con: Is attached to health/stamina, the more the Necro vomits the less health/stamina they have.

Here is some information regarding the Necrotroph:
The Necrotroph is a parasite-controlled human that has been reverted back to an almost animal-like state. While they may appear totally savage, the controlling parasite can still telepathically sense the distance and condition of other fellow Necrotroph's (i.e. they not only know where eachother are, but how much health they have). The parasite is not totally telepathic though, communication is still produced through human/parasitic vocals.

If you missed it, you might also want to check out our recently released Alpha Footage to get a sense of how the mod plays.



Remember to vote for The Rising if you already haven't! (click the image!)

Previous News Posts
The Rising MOD - Update
The Rising MOD - Update 2 "Ammo Checking"
Resistance Voice Commands
The Rising MOD - Update 4: The Necrotroph - From Concept to Completion
The Rising MOD - Update 5: Alpha Gameplay

Matthew DiPrinzio
Project Lead

Post comment Comments  (0 - 50 of 247)
Gosthy Jan 10 2010, 6:18am buried:


Idea: Leech
Ability Type: Passive
Pro: When it deals damage on you, it heals the same amount back on itself.
Con: Nothing.

-6 votes     reply to comment
Gosthy Jan 10 2010, 6:22am buried:


Idea: Poison
Ability Type: Special
Pro: Vomits on you, making you slower.
Con: Vomiting has a short range and takes quite a long time. The necro is also more vulnerable during vomiting.

-5 votes     reply to comment
Tatsur0 Jan 10 2010, 6:22am buried:


Poor Henley :(
The Necrotroph looks straight out of Blade II

-8 votes     reply to comment
KortalMombat Jan 10 2010, 10:16am buried:


And you dont have a dad

-19 votes     reply to comment
purplehaze412 Jan 10 2010, 2:36pm replied:

Jackkaoshin:Completely off topic, and a terrible insult.

+7 votes     reply to comment
Setis Jan 10 2010, 3:17pm replied:

agreed. completely unnecessary and uncalled for. this is not the place for kindergarten conflict.

+3 votes     reply to comment
omgwtfbbq Jan 10 2010, 6:24am says:

Idea: Scream
Ability Type: Special
Pro: Disorients and damages nearby enemey players.
Con: Short range and damage reduces as the target is further away.

-4 votes     reply to comment
KingJones Jan 10 2010, 2:58pm replied:

Sounds like the screaming bitch form KF/KillingFloor

+3 votes     reply to comment
TrickAngel Jan 10 2010, 6:24am buried:


Idea: Hunger
Ability Type: Special
Pro: Necrotroph will move faster and do more damage.
Con: The Necrotroph will eat everything inside of him thats left for a short boost. The Necrotroph will die after that since it has nothing more to live on.

-8 votes     reply to comment
jonasdc94 Jan 10 2010, 4:58pm replied:

Hmm.. Sounds like Zombie panic source.

+1 vote     reply to comment
Gosthy Jan 10 2010, 6:25am buried:


Idea: Heavy strike
Ability Type: Special
Pro: This attack is stronger and adds a motion blur effect on the victim.
Con: Attack is longer than the rest, and has to charge up, leaving you time to run/jump away.

PS: voting on karma can be griefed. (vote negative on everyone else, ask your friend to vote on you and so on...)

-7 votes     reply to comment
minotor1279 Jan 10 2010, 6:32am buried:


idea: telepathic scream

ability: the parasite in the necro's body will use it's telepathic
abilty to use a sharp sound deafening all player around it and also reacting on there eyes blurring there vision but not so much vision

pro:great if a necro is within a horde and making the player/ team unable to defend so when you see a necro SHOOT IT

con: the necro will rarely do this and then it will kill the necro after using this ability

-12 votes     reply to comment
Kalenov Jan 10 2010, 6:33am buried:


Idea: Screech
Ability Type: Active (Assuming I understand that right)
Pros: Stuns/Grapples the Player (Accompanied with the Necrotroph "latching" onto the players screen, that huge maw opening up, issubing a shriek, shaking/tinting the screen/disorientating the Player)
Cons: Latches onto the Player; Easier Target for other players.

(assuming we can post more then one; and include more information/a better description)

Idea: 'Dermal Plating' (name needs work of course :P)
Ability Type: Passive
Pros: Grants the Necrotroph an enhanced ability to absorb damage (while I realize this is a touch cliche :P just thought I'd get it in), this is ofcourse assuming the modifications the Parasite can inflict, are extreme)
Cons: Slows the Necrotroph Down; along with Physical Distinguishing Characteristics, possibly a different color, Ridging/"plating" look to the Body's muscle structure.

(while writing this; Minotor1279 &omgwtfbbq hadn't posted)

-7 votes     reply to comment
figalot Jan 10 2010, 6:34am buried:


Idea: mitoesis
ability type: special
pro: on activate tiny leach like creatures come out of the scars on you back
con: will slow the player down and do less damage until respawn

-5 votes     reply to comment
5n1p3 Jan 10 2010, 6:35am buried:


Idea: charge
Ability: special
Pro: Any survivor hit by the charge is hurt (only minor) and flung into the air
Con: Also deals damage to Necrotroph

-6 votes     reply to comment
BerZerK89 Jan 10 2010, 6:37am says:

Idea: Spawn
Ability Type: Special
Pro: When activated, Necrotroph spawns 3-5 small (NPC) critters from it's stomach that will attack any nearby player.
Con: Very vulnerable during spawning, critters have low health.

+2 votes     reply to comment
figalot Jan 10 2010, 6:37am buried:


idea: Instinct
abilty type: passive ( if i understand this right)
pro: will allow infected to see through walls and locate the other players in order to set up traps
con: must be standing still for use and must be used for at least 10 seconds making you a target for other players

-5 votes     reply to comment
juuso93 Jan 10 2010, 6:38am buried:


Idea: Prowl
Ability Type: Passive (I think, could be Special too)
Pro: Allows the Necrotroph to climb walls and ceilings.
Con: Depletes stamina.

-5 votes     reply to comment
Setis Jan 10 2010, 6:39am says:

Idea: Ambush/Environmental Blending

Ability Type: Special

Pro: When in a shaded area, necro players can hit a key (e.g. ctrl) and blend in with their environment, making them harder to spot. Once a player gets close enough, the necros can ambush them with a critical swipe attack.

Con: Necros will give off a low growl when blending for too long, to limit camping possibilities. Also, if their swipe attack misses, they get dazed for a bit, making it harder for them to escape the area.

This would be especially useful in areas where players have to complete certain tasks (stay for a prolonged time) and adds to the atmosphere.

(sorry also posted this on main profile, thought I was in the newspost already :/)

+28 votes     reply to comment
darkapples Jan 10 2010, 10:58am replied:

+1 from meee.

+3 votes     reply to comment
Setis Jan 10 2010, 11:18am replied:

thank you, much appreciated! :)

+2 votes     reply to comment
Darthlex Jan 10 2010, 12:15pm replied:

As much as I'd like to win, I must admit yours is better than mine, you get a +1 from me =)

+2 votes     reply to comment
Setis Jan 10 2010, 12:25pm replied:

thanks :) I voted + for your devour idea as well but with all these neg karma I don't think any of it will count for much. But in any case good luck to you, too :)

+1 vote     reply to comment
chlwotjd678 Jan 10 2010, 2:49pm replied:

another +1 from me! nice idea

+1 vote     reply to comment
Setis Jan 10 2010, 3:15pm replied:

thanks for the + :)

+1 vote     reply to comment
Spenzerr Jan 10 2010, 3:09pm replied:

the hidden anyone? haha but thats pretty cool idea +1

check mine i thinks its good to!

+1 vote     reply to comment
Gosthy Jan 12 2010, 11:02am replied:

Nice idea, but doesn't really fit the necro in my view.

+1 vote     reply to comment
Setis Jan 12 2010, 2:12pm replied:

I appreciate the feedback, and to explain why I thought the idea would be very fitting, is the possibility or chance of necros actually having a sense of intelligence, which would make them far leas predictable and hence more scary ad dangerous. But at the end of the day, it's the devs who decide. Any idea when we might hear about shortlisting/winners?

+1 vote     reply to comment
MrCrazyMc Jan 12 2010, 2:44pm replied:

I actually support the idea of Necros having a sense of intelligence, although I'm a big fan of realism, and I just CAN'T see a alien organism make a human invisible.

+1 vote     reply to comment
Setis Jan 12 2010, 2:50pm replied:

point taken, however, don't think of it as invisibility, rather think of how a chameleon adapts to its environment. Its much harder to spot, but not invisible.

+1 vote     reply to comment
omgwtfbbq Jan 10 2010, 6:39am buried:


Idea: Wall climbing
Ability type : passive
Pro: Lets you climb walls so you can ambush players easier.
Con: Slow movement ( on wall ) and unable to attack.
( even though juuso93 has the same concept they're quite different )

-6 votes     reply to comment
Ryswick17 Jan 10 2010, 6:40am buried:


Idea: Big Squeeze
Ability Type: Special
Pro: Deals potentially fatal damage by bear hugging their victims, eventually breaking bones and crushing their lungs.
Con: They are very slow. The damage done gradually increases over time as their grip tightens.

Idea: Lock-Jaw
Ability Type: Special
Pro: Fast. Grabs on to target with their mouth, will not let go even after their head is removed from the body. Reduces the target's maximum hp by 10% for 30 seconds.
Con: They are very loud. Kamakazi attack.

Idea: Necro Dog
Ability Type: Special
Pro: Small and moderately fast. Bites onto player's leg, slowing them down while alerting other necros to the player's presence.
Con: Very low hp.

Idea: Divide and Concur
Ability Type: Passive
Pro: When limbs are shot, they will break off and go into a frenzy after you.
Con: Head shot instantly kills it and all attacking limbs.

-9 votes     reply to comment
Ryswick17 Jan 10 2010, 6:49am buried:


erk, conquer not concur xD

-6 votes     reply to comment
Spooboy Jan 10 2010, 12:11pm replied:

You should of done these separate because karma has to be given to each idea. The way you posted it doesn't work, and I like your ideas.

-1 votes     reply to comment
Nuki Jan 10 2010, 6:42am buried:


Idea: Multiply
Ability: The Necro's body divides itself into 4 smaller entity
Pro: Destraction - create 3 duplicates - they can attack?
Con: requres health - each entity takes some health to be created

-5 votes     reply to comment
Gman366 Jan 10 2010, 6:45am buried:


Idea: Leep
Abillity Type: Special
Pro: The Necrotroph leeps towards enemy Players during Minor Damage. This Abillity can also be used to move over great distancesa fast.
Con: Slower Moving Speed for a few Seconds.

-6 votes     reply to comment
Mr.John Jan 10 2010, 6:47am buried:


Most ideas taken from l4d-l4d2 and KF? jesus.

Idea: Grappeling Tentacles
Ability type: Speacial
Pro: Grabs a human with the tentacles for a sertiant amout of time or untill the human gets help/presses a button 5 times fast.
Con: Necro cannot attack any other elements and is completley vurnable by any other force, the necro can also not move any direction. This attack requires the necro to be close to a human aswell.

Idea: Rage
Ability type: Passive
Pro: when the necro is low health, a small rage occure. It limits the necros screen abit and makes it more senter focused with a color like red. You will run 10% faster and do 15% more damage during this rage.
Con: You have a smaller screen area to watch, so humens can flank you easier. You also have very low health and if you have 250hp, it will be activated at 25hp and be on till 0.

-5 votes     reply to comment
m0nster Jan 10 2010, 6:48am buried:


Idea: Grab
Ability Type: Special
Pro: The Necrotroph grabs his victim in close combat and drags him in a certain direction. Thereby the victim's vision will be blurred and every movement away from the Necrotroph causes damage.
Con: It slows the Necrotroph down and his only way to inflict damage is the victims resistance.

Greetings m0nster

-6 votes     reply to comment
Gosthy Jan 10 2010, 6:50am buried:


Idea: Grapple
Ability Type: Special.
Pro: The necro catches you with its leeches and pulls you towards itself. It will bite you very hard when you reach its mouth. (Like the barnacles from HL2, but stronger.)
Con: Drains stamina quite fast. Has a limit on range, and automatically relases you when the necro is out of stamina.

-6 votes     reply to comment
5n1p3 Jan 10 2010, 6:50am buried:


this one i no is for the survivor and your not allowed to do survivor abilitys but im making this one just for fun


Idea: Lucky charm
Ability: passive
Pro: grant's a survivor a special perk e.g runs faster, does more damage etc (perk varies on different charm)
Con: hard to find and to get (spawn location changes every time the map is loaded)

-5 votes     reply to comment
Ryswick17 Jan 10 2010, 6:54am buried:


Idea: Poison Rain Bat
Ability Type: Passive
Pro: This necro has grown parasitic wings, allowing them to fly over their victims as they release drops of poison from glands on their body. Indoors, it latches onto the ceiling and crawls along it.
Con: Very Loud and very apparent in the sky and on the ceiling.

-5 votes     reply to comment
Delusibeta Jan 10 2010, 6:55am buried:


Idea: Telepathic Radar
Type: Special
Ability: Increasing the intensity of the parasite's telepathy, is able to locate the position of enemies temporarily (for about 15 seconds).
Pro: The ability to see where your enemies are, even through walls.
Con: Lose the ability to locate fellow Necrotrophs for about 60 seconds, 25% health loss.

-5 votes     reply to comment
seanroyle92 Jan 10 2010, 6:58am buried:


idea: morph
ability type: passive? (im not too sure)
pro: the necrotroph morphs into a human form, and acts like a spy, and can score easy kills
con: speed is slowed down to slightly less than the human speed, and morph will wear off when a kill has been made in morph form alerting all humans off the necrotrophs presence

-5 votes     reply to comment
Bob_Freeman2 Jan 10 2010, 7:06am buried:


idea:face sucking
ability type: close range
pro:uses it uses tentacles to attach on to the players face and deal massive damage.
cons: is vulnerable to other players

-5 votes     reply to comment
bartzenio Jan 10 2010, 7:07am buried:


Idea: Ghost
Ablility Type: special
Pro: player goes invisible to other players
Con: wears off after certain amount of time and uses half of your stamina

-5 votes     reply to comment
Darthlex Jan 10 2010, 7:24am says:

Idea: Devour
Ability type: Passive
Pro: Heals HP by devouring corpses of survivors or other Necrotroph
Con: Got to remain in position while devouring, it's a slow prone action, and the Necrotroph is in danger of getting shot easily, while devouring.

(A little extra note: I posted this idea because I also feel it adds to the gameplay: When you finally kill a Necrotroph, you can be lucky 'n get another one, when it tries to devour it's brother, same with good use for dead comrades. - especially if you could drag around bodies)

+16 votes     reply to comment
Auth3ntic0 Jan 10 2010, 9:51am replied:

You've got a + from me.

+1 vote     reply to comment
Metalspy Jan 10 2010, 7:25am says:

I'm sorry for not posting an idea, but I just want to say.. I don't think the karma-voting is very fair. If I want to win I could simply give every idea a negative vote and hope my idea gets the least negative votes..

+33 votes     reply to comment
Darthlex Jan 10 2010, 7:27am replied:

I'm fairly sure a lot of people already did that =/ I'm basing that on the fact that almost all ideas have -1 at the moment.

+3 votes     reply to comment
Gosthy Jan 10 2010, 7:43am replied:

Indeed. I already pointed it out in one of my previous comments. Both winners should be selcted by the devs. BTW, is there any deadline?

EDIT: You are the winner. You have +3 karma! :D

-1 votes     reply to comment
Emil_4444 Jan 10 2010, 7:49am replied:

Agreed .. this will not work .... unless it's a who that got less negative who wins :S
EDIT: haha oh yeah he is winning ;D!!!

0 votes     reply to comment
Emil_4444 Jan 10 2010, 8:00am replied:

And another bad thing is that most of the people don't read everybodys " idea " they more " + " karma of those who are in the top or those who are in the bottom :/

-1 votes     reply to comment
Gosthy Jan 10 2010, 8:15am replied:

No. Ideas on the top seem to have lower karma than ones in the bottom... :D (Exactly the opposite of what a normal article usually has.)

-2 votes     reply to comment
Emil_4444 Jan 10 2010, 8:42am replied:

I mean in the top there is -4 because thats what everyone looks on first to they "-" that one in the top first and less on the oters that are in the middle :/ but if they whould give "+" karma instead then it whould be +4 instead

-2 votes     reply to comment
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