In The Rising, there is no place to hide, there is no escape, and you will not be rescued. The only hope available for mankind will come from your determination and resilience. The time of avoidance and submission are over. The only option is to resist.

Report article RSS Feed HalfLife2.net interviews new TR composer: Rich Douglas (CURSE/Insurgency/NMRiH)

In this news post we give you an excerpt from the Rich Douglas interview from HalfLife2.net and announce the two contest winners.

Posted by MatthewD on Jan 26th, 2010

Although some of you may be unfamiliar with Rich Douglas, you are probably no stranger to his music which has been featured in some of the biggest HL2 MODs out there (CURSE, Insurgency, and Fistful of Frags). If you are curious as to what Rich has been up to for The Rising MOD, head on over to HL2.net for an exclusive interview coupled with never before heard music and new screenshots.

Someone wrote:Glenn: You've become a recognised name on the mod scene now by producing some great musical pieces, what are you hoping to achieve for The Rising?

Rich: Wow, have I? Hah, I just really enjoy doing music for well thought out mods... it's usually tons of fun and a great way to help out the indie scene. Honestly, I'm just hoping to help add to the already very creepy atmosphere that Matt has come up with. When I saw the alpha video the other day I just had to send him an email offering my composing services. The video really amazed me, as did the whole multi-player gameplay disguised as a single player campaign. 

The Rising is also giving me a chance to do something differently music wise for a multiplayer mod... score it in such a way that is usually only done for single player games, with a basic adaptive music structure. Overall, I would really and truly like to do more mod work.. so I suppose that is what I'm hoping to get from The Rising... as well a sense that my music helped to scare the hell out of players.



Contest Winners!
Due to popular demand, we chose the two winners. These winners will receive a $20 game of their choice, added to the team credits, and will receive early access to the mod. 

(PM me to collect your prize!)
Remeth - $20 Steam Game

Someone wrote:Idea: Mutated Eyes
Ability Type: Passive
Pros: Allows the necro to see movement. Players that move are bright and can be spotted easily

Cons: the rest of the world appears dim making it harder to see also players that aren't moving appear dim as well.


Dev Notes
This post from Remeth actually came as a shock to me as I had secretly already planned this since I fell in love with the "Motion Vision" feature in NeoTokyo. It kind of makes the Necro's feel like the T-Rex in "Jurassic Park" where Dr. Alan Grant says "Don't move! If we don't move he won't see us..." --which I love. I believe this will give the MOD great moments of intesensity where Resistance players need to decide either to fight or remain still to avoid detection.


KneeKapper - $20 Steam Game

Someone wrote:Idea: The Call
Type: Passive
Pros: Alerts every Necro of nearby survivors(they will start glowing in red or green according to their health, for 7 seconds). Any unlucky human who happens to be in really close range will get an temporary ear disorder, like Tinnitus(high-pitched sound, yeah, you know what I am talking about. 
Cons: 20 seconds cooldown. Vulnerable during the process which takes 4 seconds...
How it works: The Necro takes a deep breath, raises his head and cries a terrifying scream.
Why: 'the controlling parasite can still telepathically sense the distance and condition of other fellow Necrotroph's (i.e. they not only know where eachother are, but how much health they have).'

But there was not a word about sensing the survivors ? I thought this might help a bit then. Are those parasites working in packs for example ? That would fit just perfectly.


Dev Notes
Although others did touch upon a vocal "scream" (omfgwtfbbq) that had disorienting effects or a "telepathic" screech (minotor1279) that would deafen players, I felt KneeKnapper's was more developed than bbq's and added extra effects (like revealing the Resistance's position) while also easily piggy-backing on our already created voice system for the Necro's. All that would be needed to implement this is the ear ring (code for this already exists in HL2), screen shaking (again, already exists), and a position reveal (we would have to make it). So all in all it was very simple, effective, easy to implement, encourages Necro players to rush up and scream in your face = win, and easily attaches to an existing feature we already have. 

Previous News Posts
The Rising MOD - Update
The Rising MOD - Update 2 "Ammo Checking"
Resistance Voice Commands
The Rising MOD - Update 4: The Necrotroph - From Concept to Completion
The Rising MOD - Update 5: Alpha Gameplay
The Rising MOD - Milo (Creator of Visage) Joins TR, Contest Runners-up revealed!

Matthew DiPrinzio
Project Lead
matthew.diprinzio(AT)gmail.com

Post comment Comments
MrMattWebb
MrMattWebb Jan 27 2010, 1:23am says:

The music is great and pulls the atmosphere together really well.

This is the one mod I look forward to the most! Keep up the awesome work Matt.

+1 vote     reply to comment
The.Reap3r
The.Reap3r Jan 27 2010, 5:49am says:

Another boss in the mod industry added to The Rising army, this will be epic. Congrats on the winners, I think it's a shame so many good ideas will not be implemented but hey, let's see how this works out :) cheers

+1 vote     reply to comment
Setis
Setis Jan 27 2010, 9:02am says:

congratulations to the winners! also a very nice interview and loving the audio!

+1 vote     reply to comment
Croco15
Croco15 Jan 27 2010, 4:23pm says:

Cool, I like the vision choice.

+1 vote     reply to comment
Mr.John
Mr.John Jun 6 2010, 9:07pm says:

Just thought, the mutated eyes should be like CoDMW2 thermal, only MUCH more realistic, as you CANNOT see people who dosnt move. The thermal in MW2 needs to be nerfed...

+1 vote     reply to comment
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