This mod aims to bring a realistic paintball experience to the CryENGINE 2. We are currently working on modeling and rigging markers, creating playing fields and tweaking paint simulation Some of out aims include: -A diverse arsenal of markers to choose from, with equippable attachments such as longer/shorter barrels, different sizes of hoppers etc) -A wide range of playing fields. including woodsball, speedball, x-ball, as well as less . -A true to life simulation including realistic sound effects, splat effects, deadbox, paint flight calculation, marker handling, "walking the trigger". -All this and much more will be featured within the final release. Release date is TBA, and i would not hold my breath if i were you since we still have alot of work ahead of us. Regular updates will be posted here whenever we have new content to show, so remember to check back!

  • View media
  • View media
Media RSS Feed Report media Paintball sounds and walking the trigger
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

This video demonstrated the custom sound effects we have implemented to accompany the new marker. There are 5 different sounds to ensure that shooting does not sound repetitive.

at the end of the video, i test out the new "walking the trigger" method we have also implemented. I am not very good at it (yet) but you can clearly see that i was able to achieve a higher rate of fire than with the SOCOM.

Video Details
Type
Demonstration
Date
Aug 26th, 2009
By
Olli.
Length
00:35
Filename
Paintballsounds.wmv
Options
URL
Embed
Share
Report Abuse
Report media
Add Media
Members only