The Land of the Seven Kingdoms was once the peaceful creation of Eilior, the Great Being, but when the dark lord Wersin disbanded the Nonacyclus and descended upon the world, the peace of the world was shattered. Eilior gave man the gift of the Orb. The Orb is the strength of mankind's protection against Wersin and enchants the weapons of the Army of the Seven Kingdoms. The dark clouds of war covered the land and when the great battle had ended, Wersin was the new possessor of the Orb. The Orb of Dilaaria is a Wolfenstein 3D/Spear of Destiny based TC that brings a new look to the classic game. All graphics, sounds, and music have been changed and a few tricks and surprises were tossed in to keep you on your toes...

Orb of Dilaaria now has a Facebook page

Orb of Dilaaria now has a Facebook page

Jun 1, 2010 0 comments

Orb of Dilaaria now has a Facebook page. Since it can no longer be played in a 64-bit OS, the mod will be ported to a more modern version of the Wolfenstein...

Orb of Dilaaria Released!

Orb of Dilaaria Released!

Jun 11, 2006 3 comments

After three years of development, Orb of Dilaaria has been released. Though based on the Wolfenstein 3-D engine, you will find that it has been greatly...

The end is drawing nigh

The end is drawing nigh

Apr 28, 2006 2 comments

The title of this news entry just about says it all. I've been able to dedicate more time to testing the levels lately and everything is looking...

Tweaks et al

Tweaks et al

Mar 16, 2006 0 comments

I can't really say too much else other than another two months of testing and tweaking have passed. The day is getting closed, though, I promise...

The testing continues

The testing continues

Jan 9, 2006 0 comments

We're not dead; we've just been silent for a few months. By being silent, however, I do not mean that we weren't productive. Testing has...

Down to the final stages

Down to the final stages

Nov 17, 2005 1 comment

It's been a long time coming, but we are finally down to the minor tweaking and testing stage. Bug fixes are at a minimum. Now it's simply testing...

Almost there...

Almost there...

Oct 24, 2005 0 comments

All that is left is testing. There are a few glithes that need to be taken care of, but everything else has been completed. I'd say that there is...

Orb Map Beta Testing

Orb Map Beta Testing

Aug 15, 2005 4 comments

Beta testers have started testing a subset of maps for Orb and so far things are looking great. I'm hoping that progress will be relatively quick...

Fine tuning the alpha

Fine tuning the alpha

Jul 7, 2005 0 comments

The past month has been spent tweaking and bug-fixing the code as well as map development. The sounds have been finished and all the music has been replaced...

Alpha Status

Alpha Status

Jun 7, 2005 3 comments

The internal alpha is going smoothly and things are looking very nice. Maps and music are the main items that need to be finished, but several other aspects...

Internal Alpha

Internal Alpha

May 4, 2005 0 comments

The code rebuild appears to be complete. The new engine has been sent to mappers for testing and map development. Now we're back to only needing...

Code Rebuild Complete?

Code Rebuild Complete?

Apr 22, 2005 0 comments

Finally, some good news. The code rebuild is basically finished up to the tweaking stage. I'm going to try it out a bit more before passing it on...

Advancing... slowly, but surely.

Advancing... slowly, but surely.

Apr 8, 2005 0 comments

The code rebuild is making progress. I've hit a few snags along the way, but since I'm testing things out after each item I add back to the...

Positive News

Positive News

Mar 21, 2005 1 comment

After a couple of weeks of fretting about the memory problems, I think I may have found a solution. I am now able to run Orb with EMS enabled and display...

Memory Issues

Memory Issues

Mar 17, 2005 0 comments

While working on getting the EXE to a finalized form, I've come across what I believe are some memory issues. On one computer, everything runs fine...

Back to 64x64

Back to 64x64

Feb 25, 2005 0 comments

Due to engine limitations and memory restrictions caused by the larger texture size, the Orb Engine was taken back down to 64x64 textures. The frame rate...

Engine Updates

Engine Updates

Feb 22, 2005 1 comment

The Orb engine has been updated to use the recent coding developments in the Wolf3D community. This includes 128x128 graphics, parallaxing skys, clouds...

Exciting new developments

Exciting new developments

Feb 7, 2005 0 comments

The sounds have been finished. This leaves only the maps and music. Orb has a very talented mapper working on the maps. He has requested some additional...

Progress again...

Progress again...

Jan 21, 2005 0 comments

OK, the push to get Orb finished is strengthening. Most of the sounds and object sprites have been finished. This leaves some walls, the music, and the...

Some progress and a setback

Some progress and a setback

Dec 4, 2004 0 comments

Some progress has been made with the wall textures and I'm quite happy with the results. I'm in the process of deciding upon which objects to...

Minor Setback

Minor Setback

Nov 9, 2004 0 comments

Orb is going through a minor setback because I am sick of how 95% of the walls looked. There was very little variety in the textures and everything looked...

Guard graphics complete...

Guard graphics complete...

Sep 3, 2004 0 comments

All guard graphics are now complete and I've even added a new guard. This means that I just need to finish a couple new coding tweaks, about half of the...

Finally...

Finally...

Apr 3, 2004 0 comments

I have finally started back on Orb of Dilaaria. Most of what is left is the graphics. Here's what has changed since the last progress report: - most of...

Progress Report

Progress Report

Dec 10, 2003 0 comments

I'd just like to let everyone know where this TC is at the moment. - Source code changes are about 95% finished. - 2 guards are complete and 1 is about...

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Platform
Windows
Developed By
winwolf3d
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Official Page
Winwolf3d.dugtrio17.com
Release Date
Released Jun 11, 2006
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