Well this is The Mortewood Plaza: Very Frequently Asked Question list. I should cover MANY questions that have all been asked at least 3 times or more in the past. So please check here before commenting with a question.
The Mortewood Plaza VFAQ.
Q: When will this be out?
A: When its finished. You must understand that this mod is a very small perfect complete, you have prtobably seen the video and thought that killing the zombies looks awesome? Well if it does that isnt the only thing in the mod. The mod at the moment is just a little sandbox thnig for me to test my weapons. I need maps, gameplay, story, characters and still a ton more weapons. This will all be done over time. I would estimate a planned release in 2010.
Q: Can i beta test?
A: I'm sorry but i have a large number of testers, all are close friends to me in real life so this is a fully closed beta, a few others online have given this for being my internet friends or for helping me a considerable amount with the mod.
Q: Is this made by one person?
A: Yeah it is! I do have help from some really awesome people and a couply of mappers along side me to help in the future, but for the time being its a one man team!
Q: Can i join the team?
A: No sorry, i have no need for any team members and one day i hope to use this mod as a reference in a job, how much of a boost would it give me to tell a developement company that i have a huge one man self motivated project that many people played and loved!
Q: What is with the maps, they are not up to standard.
A: This is becuase in my plan of developement i wil start on the maps last. First weapons, then gamemodes, then characters, then others and finally maps.
Q: What is needed to play?
A: Like most mods only a Source game is needed. CSS, DOD:S, HL2, Orange Box etc. EP2 may be required after release for additional props and textures but this will be told in 2011.
Q: It looks finished, why dont you release a beta?
A: Because it is not finished, you need to realise that this mod will not contain just killing zombies, im packing it full of so much stuff that its almost not a zombie mod at all but something much more. O hope you can see this.
Q: Why does it look like dead rising?
A: It does not. I did use some ideas from dead rising im my mod, this is becuase they are fitting and VERY good. If dead rising was never released then i still would have the same ideas. This mod i have planeed since i became a zombie fan, these ideas used were in Dead Rising and it made my a huge fan.
Q: Is this like Left 4 Dead?
A: No, not in the slightest. It looks differnt, it plays different and im sure some people will find it more fun.
Q: The story is a rip off of I Am Ledgend.
A: Again, no it is not. The whole "Cure for Cancer" idea has been around for years and is a perfect idea for a virus outbreak. Also I Am Ledgend was not zombies so i am free to use the idea.
Q: How many weapons are planned?
A: Planned? I would say around 78+ at the moment. This will vary as the mod progresses remember.
Q: Who do you play as in the story?
A: Commander Eric Slade, a special ops troop with an elite team of anti-terrorist troops who inisiallt go into this mall to remove the "terrorsits" who are trying to "steal" the cure. Or well zombies! :P
Q: I have a weapon idea!
A: Unless it is SUPREMELY useful, new and exciting then i sure i would love to hear. But remember if its stupid, then you are stupid and if its common then its probably been thought of before. I have been working on this a while and covered so much!
Q: Is this set only in the mall?
A: No, the mod singleplayer starts in the mall but then expands out onto the streets. Other gamemodes, maps and co-op levels will not even be relative to the mall or anything at all. They could range from a warehouse to a space-station for example.
Q: Can i make custom maps or content?
A: One of the key goals of this mod for me is to get people involved in creating new maps. I will supply a huge range of tutorials and my own mini SDK to allow people to make custom maps and stuff. The best maps will be chosen and place onto the Mortewood Launcher for many other people to download and play. It could be online or offline.
Q: I dont have a very good internet connection and/or prefair singleplayer.
A: Well if this is you then dont worry, on singleplayer not only will you have the storymode, but nearly ALL gamemodes will be avaliable on the Free-Mode menu, these can range from a simple Surival map to extermination.
Q: Why have other gamemodes like deathmatch and such?
A: Because this is not the basic zombie mod, im trying to reach as many people with this mod as possible by catering for all differnt gamemode lovers. Some people are not a fan of co-op and prefair competetive deathmatch gameplay with exciting new weapons and powerups.
Q: How does deathmatch work?
A: Deathmatch is a gamemode in Co-op were basically i re-use the maps from other gamemodes, fill them with stratigically placed weapons and powerups so people can play an exciting competetive deathmatch game on Mortewood.
Q: How does Co-op work?
A: Co-op will basically work on how the map does and the gamemode. You will not play through the normal storymode with friends, instead you will other craeted maps for co-op that will have differnt missions and gamemodes. E.g. "Mini-Mission" gamemode will just be a mission set in whatever theme the map is and will not be relative to the mall at all.
Q: Do you meet other survivors?
A: In storymode yes you will, try not to ask too many questions about the story becuase i am showing all weapons and co-op gamemodes but trying to keep the storymode a secret!
Q: What? Is that a portal gun?
A: No, its my own custom gun that i call the Teleport-gun. It is based off the portal gun becuase well... I love the portal gun. Portal was a fun game and with mortewood i bring you a whole new gamemode called "Teleportal". Its basically a fast paced more exciting version of portal. It WILL work on co-op and singleplayer free-mode too so yo ucan race your friends around maps and stuff!
Q: How does "Eric" carry all them weapons?
A: This has been debated to the core and i have decided this: WHO CARES?. This mod is NOT about realism its about fun, thousands of games dont make sense with the realism facter, i wanted to limit the weapons holable but its just no fun. So please deal with it.
Q: Do you start with all weapons?
A: What? No. You find them hidden around MANY MANY levels.
Q: Achievements! Do they go on steam?
A: No. Sorry but i dont have steamworks and never will, these are my own small mini achievements that are basically local. They cant be cheated as of yet and keep all the data on your PC. I am working on a mini little application that can export your achievement list into the form of a "Forum" post. You can then post this on the Mortewood Plaza forum (When created) to compare against others. I know this may seem stupid but its better than nothngi and offers a little big of fun and extra stuff in the game. First person to complete the game and get all Achievmetns will be heavily rewarded. Providing i can ensure that they did NOT cheat. There times will be recorded against mine. Someone who will have complete the game many times and know all secrets off by heart. I can then detect who is a loser.
Q: I saw a stick man!
A: Yeah he is a player model for co-op, as i said before; realism is my smallest concern.
Q: Whats the mod like for preformance?
A: At the moment its tolerable i think, i have a really good PC so its hard to judge. Some of my testers do have less spectacular machines and the prefoamce on singleplayer is fine, but they can take a hit online. Im working hard with cheats and hacks to somehow lower the prefoamce more and more as i add more things.
Q: Zombie bosses?
A: Yes, more info? Wait and see! :D
Q: Human bosses?
A: Yeah, more info? Wait even more!
Q: How many maps are planned?
A: Can't say, its all down to time and ideas!
Q: Child zombies? Are you serious?
A: Yeah why not? If you have a problem then just turn them off in the game options menu. (Children can NOT be gibbed)
Q: This weapon ????? should look like the one on this link: ???????
A: Chances are you are being too picky.
Q: Sometimes Dec you can be a real ass to people.
A: And? Working on a single man project for a year and having people acting like right jackasses and not reading descriptions can really anger me. I write this stuff to inform people. Guarenteed after i release this VFAQ people will still ask stupid qurestions. I will eventually go through and pick out all the worst i have been asked over the years to redeem myself of looking like a mean asshole. Try step into my shoes for a second please.
Q: Do melee weapons break?
A: Yeah they will, it will not be as weak as seen on dead rising but they will break and take more damage if hit on a wall rarther than a zombie (katana for example).
Q: Why do you have so many weapons?
A: Becuase its fun, its entertaining, it gives more things to do and for the biggest point of all picture this scenario: You make a map, its set in the streets. You can then look throught the mass list of weapons to find ones that fit perfextly with the scenario of the map. Obviosly a minigun cannot be found down an allyway. But what about a baseball bat? That could. Or a 2x4! If you think of it this way you will understand more.
Q: Will you release a Demo?
A: Yes, in the future when the base of the mod is done i will release a singleplayer demo. Certian awesome people will have the oppertunitty to play it first, if it all goes down well then the demo shall be released to the public.
Q: What is with the first person hands?
A: Ah well hands are very difficult to make and very time consuming. I do not wish to make the hands properly yet until my main character is designed. The ones I am using at the moment are a simple base skin, nothing special but are place holders for when I design my character and his hands from this storyline. This is a simple replace of the hands and I recompile all my models with the new hands once they are done. But for now just look at the weapons and don't be an idiot and complain.
Q: Are you releasing the source code?
A: At the start of the mod, no sorry.
Q: What about future updates?
A: Yes i have many updates and additions planned for the future, thats if i dont get them i nthe final in time.
Q: Do you comment back to everyone?
A: Yes, if someone took the time to comment me, i dont see why i should not repay the favor, i love to get involved in the community.
Q: Dec, can you teach me?
A: I have allot of work on my hands, while in work with 6 mods its really hard for me. After mortewood im hoping to start a website contained MANY source tutorials about everything. Manyt snippets and peices of code from mortewood will also be released free to people.
Q: Wow this is awesome can i donate some money to you? (By the way im not doing this for myself, i have honestly been asked this.)
A: I did come to making mortewood as a part time thing, now that around 3 people have said it to me i think its a great idea. Im also considering offering Donator items to those kind enough to well donate. The items will be specifically created weapons of their choice and can only be used by them online and nobody else. This will all be based on your Steam ID so its specific to you. If you think this is a good idea then please message me!
Q: I have a question about this map, or this gamemode and the question is how will it play out etc.
The general answer will depend on the map or gamemode. This coveres powerups, weapon spawns, zombie spawns, zombie types, zombie numbers etc.
Q: What programs do you use to develop this mod?
Modelling: 3ds Max 7
Textures: Photoshop CS4
Programming: Visual Studio 2005
The rest is all source modding tools supplied by valve and the awesome community.
Q: Some zombies are fast, others are slow. Is this a bug? (Seriously an asked question...)
A: Even need to reply?
This will be updated as i go along!
Thanks if you took the time to read! :D
EDIT: Sorry for the bad formatting, in prieview its fine, yet when i save it, its all messed.