The Magnificence of Decay is a Total Conversion Far Cry Modification which places you in a small, explorable urban environment. There are no goals, except to explore and experience.

I'm currently working on a new user interface. I want all the PCs in the game to be usable. So you can read emails, messages, etc - much like Deus Ex. I've managed to get a fairly decent system working. I'm thinking that I may have to delay the mod a bit longer to add lots of PC content. It'll make places like Vermont much more interesting if you can use the computers.

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I'm currently working on a new user interface. I want all the PCs in the game to be usable. So you can read emails, messages, etc - much like Deus Ex. I've managed to get a fairly decent system working. I'm thinking that I may have to delay the mod a bit longer to add lots of PC content. It'll make places like Vermont much more interesting if you can use the computers.

New UI pics for TMoD.

New UI pics for TMoD-2

Comments
pvcf
pvcf

wow, very impressive! how is the interface handled, with mousecursor from menu with widgeds ?

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Ambient_Malice Author
Ambient_Malice

Yea. I'm hijacking the clientstuff.lua ingame menu check, and using temporary global values.

--level function
function Mission:Event_PC_maka()
setglobal("menu", "lobbymaka");
Game:ToggleMenu();
end

When this is called, the game opens the menu, but first checks against a list of menus in clientstuff.lua to switch to. By using widgets, I can keep each PC's entire UI contained within a single file for each PC.

So you just walk up to a PC, press F, and the interface comes up.

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pvcf
pvcf

wow :) great work! thanx for explaining!

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Ambient_Malice Author
Ambient_Malice

My pleasure. I'm hoping that the mod's various features will be of help to other modders.

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skx_doom
skx_doom

Simply amazing!

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Ambient_Malice
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