The Magnificence of Decay is a Total Conversion Far Cry Modification which places you in a small, explorable urban environment. There are no goals, except to explore and experience.

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TMoD is about discovery. Discover for yourself what lies within the belly of Vasya. Discover for yourself what happens when you jump over the fence and into the glimmering water. Explore this rainswept urban environment, and come to your own understanding of the world you occupy.

New TMOD 1.0 screens.

Features:

*Urban environment with explorable interiors-
Explore a large variety of interiors, connected by the rainy streets of Ammonia Avenue.

*Original Music-
Composed by Yutah. With some music by Ambient Malice.

*Usable ingame PCs-
News, emails, and more provide detail and humour to the game world.

New TMOD 1.0 screens.

*Highly interactive environment-
See that light? Push it over. Hear the hollow ring of the fluro tube. See that mailbox? Open it up. Sure, it's empty. But at least it does something.

*Non-traditional storytelling-
Uncover the meaning behind the game by interacting with computers and exploring Ammonia Avenue.

*Total Conversion-
Entirely new assets combined with assets from other mod projects overwhelm the small amount of original Far Cry assets. From art to music to sound effects, this mod doesn't FEEL like Far Cry.

New TMOD 1.0 screens.

The Magnificence of Decay 1.0

New UI

New UI

News 5 comments

I'm currently working on a new user interface. I want all the PCs in the game to be usable. So you can read emails, messages, etc - much like Deus Ex...

ETA put back.

ETA put back.

News 2 comments

Just a small note that I've pushed back the release date by 2 months. I am still working on building interiors, and the soundtrack is no-where near done...

The Magnificence of Decay April Status

The Magnificence of Decay April Status

News 1 comment

A look at the current status of the mod, and what I'm hoping to achieve.

TMoD is coming soon.

TMoD is coming soon.

News

I'm finally getting ready to finish and release my magnum opus, my Far Cry modification The Magnificence of Decay. So I thought I'd write a bit of a blurb...

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The Magnificence of Decay 1.0

The Magnificence of Decay 1.0

Full Version 3 comments

This is the first public release of The Magnificence of Decay. I estimate that the mod contains about 1-3 hours of content in the form of areas to explore...

Comments  (0 - 10 of 33)
killacr3w
killacr3w

dont like this mod it is pointless atleast put weapons and or vehicles cause walking with no weapons is boring

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disturbedtilly
disturbedtilly

I haven't got Farcry :( and need this mod! looks really atmospheric

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technickpelailija275
technickpelailija275

with me it works just fine with full detailss and i dont have a good computer ithas something about 252 MB Vram ang 2 gigs of ram using windows 7 so what is problem with you guys

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Amano_Jyaku
Amano_Jyaku

This mod has me very intrigued. I love exploring abandoned places. And I am glad you decided to make the mod quiet and subliminal...shooting enemies and talking to npcs would ruin the experience, I think.
I can't play it at the moment because I don't have a copy of Far Cry, but I already ordered one, just to play this.
I just downloaded it and looked at the read me...is having 512 MB Vram absolutely necessary? My old computer only has 256 (but 4 GBytes of RAM). If yes, I will have to wait till next year to play this and write a review because I won't be getting a new PC until then.

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Ambient_Malice Creator
Ambient_Malice

If you use low texture detail, it should run on 256MB. I'm not sure how much memory medium detail uses exactly. Low detail will look pretty ugly, but it should be passable.

If you run at higher texture detail, and exceed the video card's memory, your computer will likely use shared ram to compensate. However, this will probably make the game chuggy. Just try Medium texture detail, then if you experience crashes or lag, drop to Low. Given your videocard is a 256MB model, I am concerned about its capabilities. TMoD uses a LOT of volumetric shadowing and dynamic lighting. You may have to disable shadows, which will cause lights to bleed through walls, etc.

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TheUnbeholden
TheUnbeholden

A mod needs more than just exploration. There should be some small story element, or some enemies, or both. I always thought a FPS with a semi explorable urban environment could lend itself well to a detective type of story where you have to find clues and collect evidence. A small amount of horror elements and even a very small amount of enemies (like 1 or 2 in the whole mod) it will work aslong as what story elements you do give are interesting and the detective element is very much emphasized... its not everyday you see that kind of game, Condemned had a detective element but it was completely overshadowed by tons of brawling... LA Noire focused way to much on detective work and those silly "interrogation" minigames, at the expense of exploration and freedom. Maybe you can achieve a balance.

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Ambient_Malice Creator
Ambient_Malice

Thanks for the feedback. I haven't gotten all that much. ;)

(1) The mod does have a few puzzles, in the form of the pyramid puzzle and the playem discovering how to unlock the Vasya Building, Vermont Solutions, and the Art Gallery. However, you are correct that exploration forms the backbone of the mod.

(2) I struggled with story for a long time. Early versions of the mod had a rigid plot which involved working at the radio station during the day and exploring Ammonia Avenue at night. This was dropped due to technical issues and the fact that without voice actors, telling a story with subtitled dialogue was tedious and clunky. I am planning to release an updated version of the mod in the near future, and I will look at ways of telling a more coherent story. The current story is an abstracted, incomplete sketch told via computer terminals, imagery, and other more ambigious forms. I wanted to create something players could ponder, discuss, and attempt to draw their own meaning from.

(3) Yes. Horror elements. I am thinking about adding these in a future update. One idea which appeals to me is shipping between Mars and Euphoria, which is mentioned several times in the mod. I'd like to perhaps have a 'game within a game' set aboard a ship carrying dangerous cargo between Mars and Euphoria. (A space colony of some kind.)

I acknowledge the mod lacks certain things. Some were personal artistic decisions, such as no combat. Others were a product of my lack of resources, such as the lack of NPCs. (With the exception of Rispiki.)

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DigitalHwk
DigitalHwk

Is this a horror game? Is there any loud noises or sudden movements?
Because if I get scared by this game, I would ALT F4 in an instant.

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Ambient_Malice Creator
Ambient_Malice

Not really. It's probably even safe enough to let a kid play. Besides some bloodstains, there isn't anything really disturbing or violent.

And incidentally, ALT F4 doesn't work with Far Cry.

Reply Good karma+1 vote
MisterTuxedo
MisterTuxedo

._.

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Adventure
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Sci-Fi
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