The Less Generic NPC project, or LGNPC for short is a mod that aims to replace all the repetitive Morrowind dialogue with more interesting and engaging conversations. We want each NPC in every town, village, or camp to have his or her own personality and back story. We have decided to approach this mod town by town, and release each one when it is finished. We hope to ultimately replace the dialogue for every NPC on Vvardenfell, and so far we have completed 8 towns and a big city. The big city we are talking about is Ald'ruhn, the main headquarters of House Redoran. It is actually the largest single mod we will release, since we are going to do Vivec one canton at a time. This plugin is the biggest Morrowind dialogue mod ever released, containing over 3000 responses for 250 topics, and is equivalent to more than 500 MSWord pages. Moreover, it has 30 quests for you to enjoy. We have aimed to preserve the Morrowind feel...

Add file Report LGNPC - Bloodmoon v1.2
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Less_Generic_Bloodmoon_v1_2.zip
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Full Version
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TheUnbeholden
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116.36kb (119,153 bytes)
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811 (1 today)
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e854d492aaf14219092aec32fa1028f9
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This makes the NPCs of the Bloodmoon expansion (Solstheim mostly) less generic. New dialogue in Solstheim specific topics is added, and the existing dialogue is refiltered in many cases to stop annoying conversations. (For example, as Skaal outside the Skaal village talking about the Skaal like they were not one.)

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LGNPC - Bloodmoon v1.2
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Elder Scrolls III: Morrowind
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Ostar
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