A Realist Fantasy Project for Crysis, featuring an engaging story, immersive environments and a deep, highly realistic combat system all presented with a cinematic sensibility. The IW Team is recruiting. We are seeking animators, coders, modellers and texture artists.
Walls completed, blocking of buildings started. Most of the towers are in place and almost all of the battlements are positioned. The model is too complex to be exported in one piece, so I'll be breaking it up and reassembling it in SB2.
At the moment the entire city (or the walls with battlements, gatehouses and towers etc.) is 180,000 triangles - which seems to cause little-to-no performance loss. It can, I'm sure, still be optimised, especially in the area of occlusion proxies.