The Great War mod is a total conversion modification for Napoleon: Total War. It creates an authentic representation of World War 1-era tactics, strategies and general warfare within the game. Including stunning new visuals that include entirely new models and textures for equipment, vehicles and more, the mod immerses you into the era with brand new gameplay unlike anything you've experienced in Total War before.

Report article RSS Feed Patch 5.1.2 released!

Patch 5.1.2 released! Enabling multiplayer and fixing a host of bugs and crashes.

Posted by .Mitch. on Aug 24th, 2013

Patch 5.1.2 released!

Multiplayer now works, and the campaign is now coming along very nicely with a host of big bugs and crashes fixed. I highly suggest you guys try out a multiplayer campaign if you can, we've been playing them in the dev team and they are great fun!

We'll now be moving on to fix any more bugs, and keep you informed about any new things coming to he mod in the near future!

Patch Changelog:


-Added new method to launch mod
--Permanent install option (After installing you can launch game normally to start the mod, providing you don't use other mods in the meantime)
--Uninstall option (Works nomatter install/launch method)
-Fixed optional settings
-Added important MP information to launcher


-Fixed a crash from certain buildings
-Reduced the power of rebel stacks, reduced the number of artillery unit per stack
-Added 100 new historic characters to the campaign which will appear in the recruitable general pools over time
-Reduced campaign AI lag
-Replaced napoleonic starting generals and admirals with WW1 equivilents
-Totally restructured artillery recruitment tree so they are available earlier
-Made certain tech times more realistic
-Partial fix for a bug which caused trade values would rise exponentially
-Reduced the price of many buildings and balanced the effects of many others
-Gave all technologies a unique purpose
-Added more ways of obtaining aircraft
-Reduced AI tendancy to build autonomy slightly (not perfect)
-Added descriptions to many missing effects
-Fixed a bug where level 3 railways had no UI card
-Changed certain buildings to balance the campaign
-Slightly adjusted some starting armies
-Changed Italian capital to Rome
-Attempted fix of Austria breaking German alliance if Germany
-Fixed unit descriptions missing endlines
-Fixed Serbian faction description


-Multiplayer custom battles now work
-Multiplayer campaigns now work
(SEE INFORMATION IN LAUNCHER, the MP campaign requires an quick setup by both players (two files), but overwrites NTW game files which should be backed up first)
-Adjusted battle funds
-Added custom scripting for campaign

Post comment Comments
Eliminator96 Aug 24 2013, 4:41pm says:

Did you fix the fact every building in campaign bar nelson column didn't have a title or discription?

+4 votes     reply to comment
.Mitch. Author
.Mitch. Aug 24 2013, 4:47pm replied:

That's quite clearly not a bug... but a problem with your installation.

+2 votes   reply to comment
Eliminator96 Aug 24 2013, 4:48pm replied:

Is it? That's odd. After the 5.0 original. I deleted all the Great war files and freshly installed the 5.1 Full version.

+4 votes     reply to comment
.Mitch. Author
.Mitch. Aug 24 2013, 4:57pm replied:

Well without being blunt, the mod does have text else everyone else would complain of this issue.

So it's either a installation issue or a launcher issue which in itself is usually due to an installation issue.

Have you tried the manual launch method? That works for everyone who usually has these kind of problems.

+2 votes   reply to comment
Eliminator96 Aug 24 2013, 4:59pm replied:

No, I just fire up the launcher and load in through that way.
How do I launch it manually?

+3 votes     reply to comment
.Mitch. Author
.Mitch. Aug 24 2013, 5:18pm replied:

Firstly try the new launcher within this patch first, as it might work for you now.

But if not then this is the thread on the manual installation and launch:!)
May seem daunting but its really quite easy.

+3 votes   reply to comment
Eliminator96 Aug 24 2013, 5:19pm replied:

Thanks, I'll be sure to try it out! Appreciate the help!

+2 votes     reply to comment
zey Aug 24 2013, 5:33pm says:

i dot see Patch 5.1.2 released! on the downloads

+5 votes     reply to comment
Schrubber Aug 24 2013, 5:55pm replied:

Seems like it's still awaiting authorisation.

+5 votes     reply to comment
Puttzy Aug 24 2013, 10:09pm says:

maybe I'm jumping the gun but my mod still says it is 5.1.1 does it not change the mod version name but still fixes the bugs?

+1 vote     reply to comment
.Mitch. Author
.Mitch. Aug 24 2013, 10:41pm replied:

How have you downloaded it, it's still awaiting authorization.

+2 votes   reply to comment
Puttzy Aug 25 2013, 1:20am replied:

Like i said I make have jumped the gun, I also assumed my Moddb told me these comments were 12+hours ago so I figured it was uploaded.

Is the launcher just an extractor program or does it download updates?

+2 votes     reply to comment
Battle8111 Aug 25 2013, 2:50am replied:

Awesome! My friend was right, we can wait. Thank you for this mod, its well worth the wait.

+1 vote     reply to comment
John-Smith Aug 25 2013, 3:21am says:

I love you mitch! :P

+1 vote     reply to comment
Generalwinters16 Aug 25 2013, 5:19pm says:

YES! I was Finally able to complete a battle without it crashing. and I won the battle btw ;)

+1 vote     reply to comment
Berk101 Aug 28 2013, 9:54am says:

it crashes at the first turn please helpp me!!

+1 vote     reply to comment
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aaronpcampbell Dec 17 2013, 2:04am says:

Question, the machine gun units seem to be backwards, is that me or a bug?

+1 vote     reply to comment
bubbuba Jan 17 2014, 5:12pm says:

why does the multiplayer campaign crash at around late 1915

+1 vote     reply to comment
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Released Aug 10, 2013
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