Arena Champions House V1.0
Jun 28, 2009 Full Version 0 commentsThe Full Version of the arena champions house Any problems or if you have suggestions or comments please say so.
When I first started oblivion I joined all the ranks wanting amazing treasures but alot of the time when I got to the top of the top and found that my reward was a bit underwhelming. So I found my foundation for my first Oblivion mod now If you want a house based on a faction? Tell me. want a personal house? Tell me. Tell me what you want. If you want more in the map tell me bugs comment well tell me. Enjoy the mod Blog: In hompage Connall Lead Developer Tokoya Co-Lead Developer
0 comments by Connall on Jul 13th, 2009 digg this super bookmark
Ok
So I will be away for a little while so Tokoya is doing the development for the house we had a disscussion and he wanted to make it a perfect house from the look of the pics it looks amazing so a couple of changes.
For all of summer Tokoya Will develop the house Until it is perfect then when he is finished and I come back I will check it outthe nget it released
I will start creating the One MAn Productions website and continue to draw plans for the thieves guild (Again)
And thats bassically it
The Full Version of the arena champions house Any problems or if you have suggestions or comments please say so.
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lol a house for enchanters and spellmakers would be cool with all required ingerients :D
I think that's Frostcrag tower... or something like that. It comes with the pc version of Nights of the nine. :D
Hay totaly unrelated but note worthy... Ive been playing dagger fall latly and i was wondering if it were possible to add banks ships and hore and carts to oblivion any real elder scrolls fan will know what im talking about i dont thing a ship would be to hard to add have a boat that you could buy like a house that you could move to differnt port cites horse and cart and banks seem like theyd be hard but it would be sooo cool
Well you sure have great ideas the only thing is there are only 2 people on the mod at the minute so it is a bit difficult to do something complicated but the idea you are saying sounds like a good idea
Im glad sombody thinks so the horse and cart would realy stress out the engine (physics were clearly not in mind lol) but adding a banker to every castle and one to the imperial commerce office being able to take out loans and the like and you could be able to fast travel faster (in game time not real time) with a boat to port cities hire a crew and the like and have to boat model and such load at each spot you fast travel from that seems kinda easy mercantile would play into the amount of a loan you could have excetera and it would be a nice hint of the past if it is plausible and you guys would accauly consider it not consider doin but just wana thin about it more pm i know ppl who would help i think if they are not busy
Hey I always thought I would like to see factions based around specific schools of magic like an acadmey that focuses on Summoning or Necromancy.
Necromancy house should be in a cave or some dmp of a shack or in a basment it has to be hidden away from mages guild.... a mod where you could join neccromancers instead of mages guild would be fantastic
A small thing that I think would be cool is a small note that Agronak wrote before he was about to fight you saying what he though was going to happen blah blha blha :P
I know but I don't know how to make notes
Yes, the mod looks good and all, but I think if you would improve your grammer, you might even get more downloads. People will be more interested in a summary that is easily readable. I say this as a friend, even though I dont know you.