When I first started oblivion I joined all the ranks wanting amazing treasures but alot of the time when I got to the top of the top and found that my reward was a bit underwhelming. So I found my foundation for my first Oblivion mod now If you want a house based on a faction? Tell me. want a personal house? Tell me. Tell me what you want. If you want more in the map tell me bugs comment well tell me. Enjoy the mod Blog: In hompage Connall Lead Developer Tokoya Co-Lead Developer

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0 comments by Connall on Dec 18th, 2011

You thought I was dead didn't you well think again, because I am alive and very much kicking.

So, wow, I honestly thought I would never return here, yet here I am. I know I said I would update this and put the building in a better place, etc. However to be perfectly frank I was always happy with how the mod turned out and didn't really want to change it, I was younger new to mod making and energy and effort was not one of them. However the reason I am here is just to say I am working on one thing for the source, something short, something sweet, see how people react to it and make a choice from there. I am not new to the engine, nor am I a professional, but we all start somewhere and I wanted to abandon my past and take a shot at this. 

I wanted to make some amendments. First I was lazy with my grammar in the past, not because I was tired (of course I bet you all saw through that.) Secondly Tokoya was admittedly doing alot of the work, I want to stress after I released 1.0 that was mine, he worked on the update and single handed, did all of the work. He went on to do bigger and better things by the way, so congrats to him. So going back to the source engine and will finally put this too rest.

Thanks for your support everybody and will hopefully see all you soon. Oh and merry Christmas.

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Arena Champions House V1.0

Arena Champions House V1.0

Jun 28, 2009 Full Version 1 comment

The Full Version of the arena champions house Any problems or if you have suggestions or comments please say so.

Post comment Comments  (0 - 10 of 14)
Erikonr
Erikonr Nov 17 2009, 2:49pm says:

can you make a vampire faction

+1 vote     reply to comment
crnfarmer
crnfarmer Jun 17 2010, 11:57pm replied:

you'll find a vamp race on this site Tesnexus.com

+1 vote     reply to comment
SkyCrab
SkyCrab Aug 3 2009, 8:00am says:

lol a house for enchanters and spellmakers would be cool with all required ingerients :D

+1 vote     reply to comment
MOAVGproductions
MOAVGproductions Oct 4 2009, 12:15am replied:

I think that's Frostcrag tower... or something like that. It comes with the pc version of Nights of the nine. :D

+1 vote     reply to comment
Mr.Ryab
Mr.Ryab Jul 15 2009, 12:07pm says:

Hay totaly unrelated but note worthy... Ive been playing dagger fall latly and i was wondering if it were possible to add banks ships and hore and carts to oblivion any real elder scrolls fan will know what im talking about i dont thing a ship would be to hard to add have a boat that you could buy like a house that you could move to differnt port cites horse and cart and banks seem like theyd be hard but it would be sooo cool

+1 vote     reply to comment
Connall
Connall Jul 18 2009, 2:31pm replied:

Well you sure have great ideas the only thing is there are only 2 people on the mod at the minute so it is a bit difficult to do something complicated but the idea you are saying sounds like a good idea

+1 vote     reply to comment
Mr.Ryab
Mr.Ryab Jul 20 2009, 4:00am replied:

Im glad sombody thinks so the horse and cart would realy stress out the engine (physics were clearly not in mind lol) but adding a banker to every castle and one to the imperial commerce office being able to take out loans and the like and you could be able to fast travel faster (in game time not real time) with a boat to port cities hire a crew and the like and have to boat model and such load at each spot you fast travel from that seems kinda easy mercantile would play into the amount of a loan you could have excetera and it would be a nice hint of the past if it is plausible and you guys would accauly consider it not consider doin but just wana thin about it more pm i know ppl who would help i think if they are not busy

+1 vote     reply to comment
Tokoya
Tokoya Jul 5 2009, 11:21pm says:

Hey I always thought I would like to see factions based around specific schools of magic like an acadmey that focuses on Summoning or Necromancy.

+1 vote     reply to comment
Mr.Ryab
Mr.Ryab Jul 15 2009, 12:12pm replied:

Necromancy house should be in a cave or some dmp of a shack or in a basment it has to be hidden away from mages guild.... a mod where you could join neccromancers instead of mages guild would be fantastic

+1 vote     reply to comment
Connall
Connall Jun 29 2009, 5:11pm replied:

I know but I don't know how to make notes

+1 vote     reply to comment
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Released Sep 7, 2009
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