The project grows. All of us do not like to read a lot :) So I will tell in brief...
What we have at the moment
Specialty - the difficulty levels in the menu change to:
- Offensive
- Defensive
- Special
Each will differ in available resources, and the a sheet of reinforcements. For example defensive doctrine provides access to more powerful weapons. Special doctrine to a specific type of infantry and special reinforcements.
Graphics - everything is simple:
- Modified shaders
- Retexture some models of environment, infantry, equipment
- Introduction of new Stamp
- Improvement effects
It's safe to say that the project grows into a good graphic modification of the game.
Audio component -
There are early sketches of new music.
Also there are new sounds of environment
UI/HUD -
Planned absolute change of the interface.Replacement or modification of each element on the menu and in the game.