Diversity mod only makes changes the AI can actually take advantage of. No more orbital units that let you instantly dominate the field with no resistance, or shield of the way which makes you invincible to even 7 supreme AIs against you (it does, I tested it).

Post news Report RSS Quest for the Perfect AI

When you play single player, you can defeat your opponent fairly easily due to all kinds of handicaps and non-optimized build sequences. But online, people are nasty. They magically have 20 t2 units on you within 5 minutes, they magically have the ultimate defense screen up when you come to rush.

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Intro
When you play single player, you can defeat your opponent fairly easily due to all kinds of handicaps and non-optimized build sequences. But online, people are nasty. They magically have 20 t2 units on you within 5 minutes, they magically have the ultimate defense screen up when you come to rush.

Goals
For this mod, I want to create an optimized AI series that plays the way these players do. I am studying replays and such trying to get it to work, but I need YOUR help to make this happen. If you are a good supcom player (consistantly win more than 60% of matches) then submit your build sequence (as in what do you do when you start the game thru the first 10 min).

I am already working on a prototype AI that uses the following build sequence:


Mass Extractor x2
Power Plant x3
Land Factory

Then it starts building 5 engineers from the land factory. 2 assist the factory and the others find resources.

Mass Extractor x2
Power Plant x2
Land Factory

It builds 5 more engineers from it which go get mass. Then it spam builds resource engineers.

Power Plant x5
Upgrade a Factory to T2
Start building t2 units

Then it will build the famous "Diagonal Line" of fabricators and power plants (2 plants on outside 1 fab on inside) using engineers.

Upgrade other factory.

When it reaches 10 units do a preemptive strike.

Then the normal teching up will start and it will go to t3.


While this is a viable plan, it is certainly not the only one. Please send in your building ques to masternerdguy@yahoo.com , or you can submit them at ModDB using the mailing feature.

Why?
Lots of people want a multiplayer-level challenge while being able to use custom maps and mods that are not popular or in wide circulation. This AI will help make the mod more usable by people who have simply grown bored with the old supcom AI.

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