The Dark Mod 2.01 Release!!!!
It's that time again. Time to run your tdm_updater to get the latest Dark Mod Standalone release!!!
A small update, TDM 2.01 fixes several issues surrounding combat and makes some graphical improvements to character models.
Some technical fixes have also been added: Taaaki has fixed the
issue with TDM failing to reload missions if your folder was not named
“darkmod”, and grayman has solved some save/reload crashes.
The player was taking double damage from weapons in 2.0; grayman has
fixed that, and Springheel has made several other modifications to
combat, including making it harder to avoid weapons by running
The end result is that combat has been made slightly more
forgiving at lower difficulty and harder at the higher difficulties.
This update improves the appearance of several female character
models, as Springheel has worked on improving the meshes, as well as
adding a few new heads.
Lastly, a physics bug that made the map “The Swing” unplayable, has now been fixed.
To get the update, simply run your tdm_update.exe file.
Bear in mind that saved games may no longer work after updating, so be sure to finish any missions you’re playing first.
(also, we’re in the process of moving our server, so bear with us if you encounter any connection issues)
Bikerdude and Goldchocobo have teamed up with several Dark Mod team members to convert Evilartist's Doom 3 mod "The Gatehouse" into a Dark Mod mission!
RJFerret released his first Dark Mod mission:
Kyyrma released In a Time of Need
Finally, grayman is currently beta testing two of his William Steele campaign missions which should be due to arrive shortly!!!