THE DARK MOD was once a total conversion of Doom 3, and is now a STANDALONE GAME with the release of TDM 2.0! A dark and moody stealth game, inspired by the Thief series by Looking Glass Studios.
All the entrants to The Dark Mod community's Halloween Speed Build Contest have been released!
Posted by nbohr1more on Nov 2nd, 2011
These 5 missions were created in the short span of less than two months to be released before a Halloween deadline. In spite of the short development time many missions represent some of the strongest efforts from their submitters...
"Samhain... the festival of the new year, the harvest, the onset of winter, and celebration of the dead.
The pagans who celebrate it are likely dancing around fires in the forest right about now. The Builders see to it that the celebrations don't take place in the city. The townsfolk mostly stay indoors this night.
A good night for me to go looting. I have something special in mind this year... (more)
... (the tomb) houses a large Ruby which nobody has ever been able to steal, though every few years some taffer decides to try...
... I have never been a superstitious man, and nobody in this town has my skills. This year the ruby will be mine. Bugger their stupid curse.
This should be easy. The town is quiet and the cemetery unlikely to have guards or many visitors this night. It should be a simple matter of entering the tomb, prying up the ruby, and leaving."
Samhain Night on Bone Hill
My second mission, first release
Halloween Contest entry
3 weeks, Sept. 18, 2011 - Oct. 09, 2011
The TDM community
Nosslak for the plague mask and Springheel for the jack-o-lantern
You've been hired by an old man to steal a sack of ancient items from a locked crate outside a warehouse in the small walled village of Black Bog, about 25 miles east of Bridgeport, the old man lives in an old ramshackled shack east of Black Bog church, you are to take the box to him as soon as you get it.
Map has not been betatested, so may break if you knockout or kill anyone or thing in the house or beyond, its also impossible to get all the loot there's always about 150 missing from total loot at the end.
Diary entry, 20th of October, 1721
Say one thing about Sir Henry Doyle, say he's a taffing idiot. Yes, I admit that. Only a taffing idiot would try to rob Lord taffing Cromwell, much less do it while being his honoured guest. I came out here to enjoy the quiet countryside and to study under the great inventor so that I could forget about all the troubles back in Bridgeport. But I suppose they didn't forget about me, nor did the Lady Terevaine. She must've found out I was staying at Cromwell's estate somehow, seeing as she had a letter delivered to me right in the middle of supper. Could barely keep a straight face as I read it. The nerve of that woman... Thankfully, my fellow guest at the mansion, Father Tellam, had another heated argument with Cromwell about the whole Gottfried II project. Called it a great sin against the Builder and all that. Ironic, considering what
Lady Terevaine wrote to me, but it did give me the perfect excuse to retire for the night. Still, it seems I have yet another job to do for this little shrew. And like always, she promises that this one will be the last of them before she finally helps me with my debts. For the life of me, I will never understand what she gets out of these oddjobs, but I suspect it might just be some form of deranged joy at seeing me stumble around robbing everyone I know. And this time, she wants me to steal Lord Cromwell's very passion, the blueprints for his beloved airship. That in itself will not be a hard task, given that Cromwell doesn't allow any guards indoors. From what he has told me, I suspect the blueprints to be in his study on the second floor of the east wing. I'll need to be careful, however. Cromwell is a dangerous man and should my hand in this be known, he will make my money problems seem like a pleasant afternoon stroll. I'll need to mask this theft as a robbery, so I should try and steal as much as I can, perhaps smash a window or two along the way. With any luck, I'll find enough goods to actually pay my debts and get free of that taffing Lady Terevaine..."
It's time to release my entry for the Halloween contest; A Night To Remember
This one took me about one and a half month to complete. It would not be possible without the eminent assistance of Ziggun and my girlfriend. Thanks a lot! A thanks goes to Kimdawg for creating the pianomusic.
Thanks to my betatesters - Bikerdude, Xarg and PranQster. Also a big thank you to all the folks that keeps the mod alive and evolving!
This is a mission with certain enemies that are extremely dangerous. There are a few known issues on them but I will give you a chance to play the mission before spoiling the nature of the enemies.
It crawls upon human minds why some are bound up in grave sins.
For what does it profit a man if he remains devoted to the nether creatures?
Surely such deeds shall earn no portion from the Lord Builder.
Such a man has destroyed his high place in Heaven.
--Bishop Deifer, Letters to the Builder Clerics
This is a small experimental gameplay FM, exploring a few shock/creep/horror capabilities of TDM. It was designed to be played but one time: so give yourself some time to explore a relatively small space.
"I usually welcome the shadows, a place of refuge for a master thief like me. However, there are dark places that even I fear. That place being the plague ward at the edge of town. Rumour has it that it was cursed by a pagan witch and it's inhabitants died from an incurable plague..."
Update Build Time:
Pre-built maps and textures - Flanders (The man who built the Training
Mission donated 12 or so old maps which I hobbled together)
Sir Taffsalot - Readables (he has a wicked mind)
FieldMedic - Ghost beggar (didn't quite work for me, so next time's the charm)
Springheel - Jack-o-lantern (gotta have them)
As always respect to the Dark Mod team and for all the hard work they put and continue to put into it. Special thanks to Fidcal, Serpentine and others for their help on the forums and to my beta testers: Flanders, Sir Taffsalot, nbhor1more, PranQster, RPGista, Thor, Xarg, Glyph Seeker.
Known gameplay issues:-
* No map, its linear enough not to need one
* Ai wont patrol/walk over the bridge - you'll see where etc and I tried everything I know to get them to walk over - nada.
* Mission isn't challenging enough - I didn't have the time to tweak this at all.
* There is no loading screen. You will see The Dark Mod logo for quite some time after selecting your difficulty at the Objectives screen. (Give it some time to load).
* The mission freezes for no apparent reason in some spots, but thankfully isn't only a one or two.
* There is a broken visportal in the plague-ward at street level.
* The EscZone needs to be bigger - to complete the mission "stand right in front of the fireplace in * the tavern, in front of the mage"
While the contest entrants toiled away with their work, a new mapper "Sir Taffsalot" was preparing his mission for release. With help from Bikerdude (!) Sir Taffsalot was able to release his mission during the final month of the contest!
( Not a Halloween Speed Build Contest entry.)
A couple of days ago I was hired for an unusual job. I was asked to assassinate the leader of the Unseen thieves guild jack Blackthorn. People have been known to say he is the devil himself I don't usually take assassin missions but ever since I refused to join the Unseen thieves guild, Jack Blackthorn has wanted me dead. So i took the opportunity to eliminate the threat.The mission went well and I managed to put a broad-head Through Blackthorns black heart. Yesterday I was at the Builder's Arms and overheard a conversation. Jack Blackthorn had returned from the dead to take revenge on the person who killed him. His grave was found open with nothing inside.
This doesn't sound good for me. I'm going to infiltrate. The Unseen thieves guild in the sewers and see just what's going on. While the city sleeps I might as well take the opportunity to make some profit. Word on the street is that the local church has a valuable artifact called the Dagger of St. Dunstan. That should fetch a nice price.
I have a bad feeling about this. I don't like dealing with the undead. it's best to let sleeping thieves lie.
A great big thank you to Bikerdude for helping me finish this FM Thanks to my bete testers - Bikerdude, Glyph seeker, Ppoe, ithel, Mcphisto2051, Lost soul, Pranqster, Nbohr1more and Xarg. Thanks to anyone who replied to any of my questions in the TDM editors guild. (Thanks for humoring a noob.)
And last but definitely not least thanks to the TDM team for countless hours of fun over the last two years and for many more I'm sure to come.