THE DARK MOD was once a total conversion of Doom 3, and is now a STANDALONE GAME with the release of TDM 2.0! A dark and moody stealth game, inspired by the Thief series by Looking Glass Studios.

Report article RSS Feed Community "Unusual Gameplay" Contest

The Dark Mod community has voted. A new community contest will begin shortly.

Posted by nbohr1more on Dec 14th, 2012

Community Unusual Gameplay Contest

Unusual Contest Promo


Rather than having a nice contest deadline right during the MOTY contest... 

... it has worked-out that the mapping community at the Dark Mod forums and TTLG have come to the conclusion that now would be a good time to begin a contest. Our contest schedules have always been a bit off-kilter so this is nothing unusual...

What is "Unusual", is the theme of this contest!



RULES:

Unusual Contest Promo


The contest begins on December 16th. (Sunday) and will end at the end of March.

Entrants are welcome to join the contest any time after it has begun as long as they believe they will meet the deadline.

The missions will be judged on 3 criteria:

1) Unusual Gameplay theme. How well does the mission fit the theme. (Weighted 1x)
2) Gameplay. Is the mission fun to play. (Weighted 3x)
3) Aesthetics. Visuals, story, music, atmosphere... (Weighted 2x)

It is preferred that entrants build their mission anew during the time specified, however the entrants can enter pre-existing or partially built maps but must specify roughly how much time was spent before the contest began (preferably in hours). If enough entrants decide to build missions from scratch for the contest, we may break the contest into two competitions.

Unusual Gameplay Theme:

Non-standard Objectives (assassination, destruction, puzzle solving, etc) ( Sprinheel's mission "A Score to Settle" matches this criteria.)

or


Non-standard play styles (Fieldmedic's mission "Reap as you Sow" is a
good example, using a different method to trigger AI alert states, etc. )

or


Non-standard (strange?) maps such as "The Sword"... (Stumpy's
"Illusionist Tower" might count here. Tels' new Swift Mazes framework would also work well.)

Illusionist's Tower Images (2)

Komag's climbing and jumping challenge mission "Swing" would match all 3 criteria.

Thus far, the roster of participants:

WIP Missions: Sotha, Fieldmedic
Fresh Missions: Thor, Sir Taffsalot, stumpy, Obsttorte

I will update this article as the contest continues.
Post comment Comments
dave_5430
dave_5430 Dec 14 2012, 8:24pm says:

The last three mentioned maps are all that convinced me to finally try TDM.

I have to say, so far it has been freaking awesome.
I love the illusionist's tower. Creepy atmosphere without actually having anything to be scared of. Amazingly enough, so far the only piece of content I've played to send shivers down my spine.

+6 votes     reply to comment
TheUnbeholden
TheUnbeholden Dec 15 2012, 12:37am replied:

Welcome Thief, to the dark. Theres never enough of us. Those red eyes might give you away.

+5 votes     reply to comment
Schopenhauer
Schopenhauer Dec 15 2012, 1:33am says:

Great work!!

+2 votes     reply to comment
Rus[T]
Rus[T] Dec 15 2012, 10:28am says:

Great subject! Can't wait to try out all those crazy maps.. :D

+1 vote     reply to comment
dave_5430
dave_5430 Dec 15 2012, 1:43pm says:

Are there any other missions like 'Swing' and 'The illusionist's tower'? The others are rather... bland...

+1 vote     reply to comment
dave_5430
dave_5430 Dec 15 2012, 3:08pm replied:

Except for the one with the exceptional maze and stuff, which was both creepy and amazingly mapped (at least for the sake of THIEF's old feel), but the AI is rather timid and crappy when it comes down to gameplay aspects. Feels like they have implanted binoculars.

0 votes     reply to comment
nbohr1more
nbohr1more Dec 16 2012, 11:29am replied:

If you liked Illusionist's Tower, Stumpy's other mission "House in Blackbog Hollow" might be up your alley. In fact, many of the Halloween contest maps had some unusual scripted features. The Creeps and A Night to Remember both dealt with haunted areas in different ways.

As for AI that are more aggressive, you should definitely check-out Sotha's missions. In particular, Sotha's "Glenham Tower" is a great haunt mission with some excellent scares. Even the mission that Sotha co-authored with Fidcal, "The Alchemist" has very challenging AI.

We have yet to see many mappers do an obstacle course like "Swing" but the three mission mini-campaign "No Honor Among Thieves" has quite a few climbing challenges, as do the missions "Somewhere above the City" and "The Rift".

+2 votes     reply to comment
ianna_keeper
ianna_keeper Dec 16 2012, 5:55am replied:

maybe Samhain Night on Bone Hill?

it has a small maze area and designed for halloween contest last year.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Doom III Icon
Platforms
Windows, Mac, Linux
Game
Doom III
Developer
Team Dark Mod
Contact
Send Message
Official Page
Thedarkmod.com
Release Date
Released Oct 16, 2009
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
The Dark Mod (Doom III)
The Dark Mod Doom III - Single Player Stealth
Related Games
Doom III
Doom III Single & Multiplayer First Person Shooter
Related Groups
Team Dark Mod
Team Dark Mod Developer & Publisher with 18 members