Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.

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Long time no update. So i finally got round to doing some mapping this morning.

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So i finally got round to doing some mapping this morning and as well as working on some new sections I also found time to go back and rework some of the outdated stuff.Back when I started ComOp (Called 'Central Complex' back then) it was mainly an experiment in using arches, complex brushwork and lighting effects. The computer room is the first room with NPC's in and is where the player is briefed on the current situation within Black Mesa. As such this room was rushed so that I could get on with scripting and such. It was just a way of getting from A to B. However, I recently considered how long the player was in this room and how basic it looked. I scrapped it, tore it out of the map and reconstructed!Check the images section and you'll see what I mean. The rest of my day off will be dedicated to working on a new monster. Stay Tuned

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