Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.
I wanted to show a lot more of this area off, but other screenshots show some pretty extreme spoilers, so I decided against it. Also included is a higher res version of one of the many posters from around the Black Mesa Admin Building.
Design looks AMAZING! Keep up the good work! Tracking :-)
Brilliant. There is so much atmosphere in this shot, I love it!
Epicness does not even begin to describe this shot. The atmosphere, the architecture, the lighting, the blood, decals, textures. It's unbe-FRIGGIN-lievable.
im tracking,i got really exited when i saw a new update,this mod looks really amazing!
Why not making that blue light into a high-quality model?
Bacause that would then mean using the light entity which is horrible and unnatural looking. That blue light texture casts it's own light.
Yeah, I'm not sure a blue light model would add enough to this scene to justify either using a separate light entity or the more convoluted way of creating an invisible brush which casts the blue textlight. Either way, using models as light fixtures in Goldsource is always dodgy because models don't cast shadows, which is especially noticeable on things which emit light. I appreciate the comment, though!