Unreal: The Chosen One contains many new features and options. Basically, it is an FPS, RPG elements are included (with a major influence to the gameplay), but still it's FPS. Experience points are given mostly for completing quests (primary & secondary), their amount depends on the importance of the quest completed. Also, experience is increased for eliminating enemies. This also depends on the adversary's rank - the amount of experience points granted for the kills is very small in comparison to quest awards - it helps, when the player needs little experience to gain a level. Another major feature is spell casting. Not the idea itself, which already made an appearance in Nali Chronicles, but the spells themselves and the effects caused by using them (e.g. close-up spell, replacing the sniper scope, works with other weapons also). The story will be presented by numerous engine-powered cutscenes, and of course the immortal LOGs scattered all over the game world.

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Time for update here on ModDB! We are ( I know I've said that before :P ) very close to finishing The Chosen One, still some stuff needs to be done. But when those things are finally ready, and when you guys see them in game, I hope you will understand why it took so long. We aren't a big

Posted by Raven|ICC on Oct 29th, 2007

Time for update here on ModDB! We are ( I know I've said that before :P ) very close to finishing The Chosen One, still some stuff needs to be done. But when those things are finally ready, and when you guys see them in game, I hope you will understand why it took so long. We aren't a big team, so we can't perform faster, that's why we wanted to show you some of the TCO's arsenal as a sweeter: Shotgun, IonGun, Crossbow and Autogun. Stay tuned.

Crossbow Autogun Shotgun IonGun
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Aeneas2020
Aeneas2020 Oct 29 2007, 1:18pm says:

really impressive work guys

+1 vote     reply to comment
pvt.Johnson
pvt.Johnson Oct 29 2007, 3:22pm says:

awesome stuff, still cant wait.

+1 vote     reply to comment
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