Unreal: The Chosen One contains many new features and options. Basically, it is an FPS, RPG elements are included (with a major influence to the gameplay), but still it's FPS. Experience points are given mostly for completing quests (primary & secondary), their amount depends on the importance of the quest completed. Also, experience is increased for eliminating enemies. This also depends on the adversary's rank - the amount of experience points granted for the kills is very small in comparison to quest awards - it helps, when the player needs little experience to gain a level. Another major feature is spell casting. Not the idea itself, which already made an appearance in Nali Chronicles, but the spells themselves and the effects caused by using them (e.g. close-up spell, replacing the sniper scope, works with other weapons also). The story will be presented by numerous engine-powered cutscenes, and of course the immortal LOGs scattered all over the game world.
For all those guys and girls who still wait for our modification - good news! We got some cool pics in the gallery, also we plan to release it few weeks...
Recently there was a rumor that TCO is dead... well... never believe a rumor. In fact we're alive and doing just fine. Progress is slow and release date...
It's render of "Guardian Bot". Right now we're really close to final release, but like everything finalizing is takes also much time. We really want to...
As promised - a special update today. First, one new promotional picture showing two versions of marines, light and heavy troopers. The other thing ...
New stuff from TCO again. This time we present a slightly remastered versions of earlier screenshots.
Time for update here on ModDB! We are ( I know I've said that before :P ) very close to finishing The Chosen One, still some stuff needs to be done...
Whole team is working to get everything finished before end of this month. Kaka is looking for the bugs in gameplay and the maps, I'm working on...
Today is the last day we're working on TCO maps. Still need to wait for some things to be done/fixed (mainly code ), but when they're ready...
We are stil working on this project, belive or not we are closer then ever to finish it. In fact we decided to post here a list of things which still...
We are nearly there, Kaka works on the last map, we wait for some unfinished animations, and some other cool new features ( yes, there wasn't supposed...
I'm really sad to inform you that Kaka broke his arm, and can not map for a while (if he'll move that hand he probably will need operation...
After some break from tco news - here it is! new TCO trailer showing some new locations, as well as a bit from the new arsenal and of course vehicle (Hovercraft...
Bad message is that our lead mapper has moved to England, so he is unable to map for ~two weeks (until he buy new PC). The good message is that We finally...
Beta version of TCO extended particle system has been released. Here are few features: - up to 16 different templates - can fade in/out - 5 different...
Release date has been moved to September, because we decided to add a few maps which were earlier deleted from the list - this will help with showing...
Short 13MB trailer, which shows a bit of the game, can be downloaded here:
It's not actually a "vehicle", but you can control it via special control panel and interact with decorations, meshes, other vehicles...