Unreal: The Chosen One contains many new features and options. Basically, it is an FPS, RPG elements are included (with a major influence to the gameplay), but still it's FPS. Experience points are given mostly for completing quests (primary & secondary), their amount depends on the importance of the quest completed. Also, experience is increased for eliminating enemies. This also depends on the adversary's rank - the amount of experience points granted for the kills is very small in comparison to quest awards - it helps, when the player needs little experience to gain a level. Another major feature is spell casting. Not the idea itself, which already made an appearance in Nali Chronicles, but the spells themselves and the effects caused by using them (e.g. close-up spell, replacing the sniper scope, works with other weapons also). The story will be presented by numerous engine-powered cutscenes, and of course the immortal LOGs scattered all over the game world.
We are stil working on this project, belive or not we are closer then ever to finish it. In fact we decided to post here a list of things which still need to be done : - 3 maps left to have gameplay set up ( 3 last maps ) - 2 weapons need animations - 2 boss pawns need some fixtures ( code and animation
We are stil working on this project, belive or not we are closer then ever to finish it. In fact we decided to post here a list of things which still need to be done :
- 3 maps left to have gameplay set up ( 3 last maps )
- 2 weapons need animations
- 2 boss pawns need some fixtures ( code and animation wise )
- Few decals left to make
- Few really small things need some bug fixes, few need scripting from scratch
- Few muisc tracks need to be finished, and less then few to create from scratch
- Dialogues need to be revorded
- Small amount of sounds
- Intro needs to be finished, Outro needs quite few new meshes
-Few items, pickups etc. need meshes
As a bonus, five new screenshots from The Chosedn One locations:
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like The Chosen One. We love games like Unreal Tournament that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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