The Ancient Mediterranean 1.99b Mod.
IMPROVEMENTS
- Windmills are gone from TAM
- Farm can now be built on hills, but hill farms don’t carry irrigation
RESSOURCES
- Stone revealed from the start
- Timber revealed from start
- Salt Ressource added, used by building to improve commerce
- Bananas removed
ACTION
- Forest chopping moved to Copper Working
- Imperial Roads now added, working a bit like Vanilla Railroads
PROMOTIONS
- Navigation promotions availavle from start to naval units
- Navigation III promotion added, giving +2 movement
GFX
- 100% working GameFonts
- New boat models
- New Falxman model
- New building/wonders models
- New Static movies for TAM wonders
- New animated Leaderheads
TEXTS
- All main tags correctly linked
- Italian translation improved
- French translation improved
CITIES
- City graphics scale boosted
UNITS
- Scouts moved to Hunting
- Armored Javelineers moved to Wood Working, still requires Bronze Working
BUILDINGS
- Lighthouse moved to Boat Building
- Great Lighthouse moved to Boat Building, still requires masonry
- Pallissades moved to Copper Working, requires Wood working
- Caravan house now with Urbanization, still requires Currency
- Winery now 10% commerce, no more GP points
SOUND
- All units linked to “proper” group language
- New MainScreen music
- Correctly linked diplomacy music
MAP ADJUST
- 3 Mediterranean maps with Salt
SOLVED BUGS
- All units linked properly
- Tech icons displaying right
- Religion Tech Icon fixed
- Unit Combat icons linked properly