Arknights takes place in a dystopian, somewhat grimdark world of Terra which is almost similar to our own aside of the presence of humans with animalistic traits and magic-like powers (Arts), and is devastated by Catastrophes forcing its inhabitants to adopt a nomadic life through nomadic cities as well as the pandemic of Oripathy, a terminal disease caused from exposure to Originium, a crystalline mineral left behind after Catastrophes used in many applications including Arts.
The game is told from the perspective of Rhodes Island, a paramilitary medical organization sought to provide treatment and finding cure to Oripathy, through an enigmatic, amnesiac doctor recently awakened from a long cryogenic sleep, and follows their conflict with the Reunion, a violent non-state actor intending to punish the Terran society for their mistreatments towards the Infected – individuals with Oripathy.
Terra is ravaged by Catastrophes; various cataclysmic natural disasters that forces much of Terra's inhabitants to adopt a nomadic way of life through nomadic cities instead of a sedentary one, with few exceptions. A crystalline substance known as Originium is left behind at the site of Catastrophes and are widely used as a source of energy and the catalyst for magic-like Originium Arts, but at the same time it is capable of causing a terminal disease known as Oripathy from direct or prolonged exposure towards Originium.
Terra is predominantly inhabited by various "human" races, both humanoid and anthropomorphic.
The technology level of Terra is almost similar to that of our own world, but noticeably more advanced though not too far-fetched. In regards to warfare, however, medieval weaponry (e.g. swords, spears, shields, bows, crossbows, etc.) are used most of the time; firearms do exist, but they use Originium Arts instead of gunpowder as the operating mechanism and their projectiles are made of Originium, thus making firearms a rare sight with handguns being more common than long guns, the latter of which are exclusively used by the Sankta.
As with our world, Terra is divided into many nation-states, with most of them are parallel to those in our world,and Terra's flora and fauna are different to that of our world's.
This page is to tell you that there is such a module, and it will not be updated frequently with the development progress,updates on Bilibili will be prioritized.
This is because Creator is not good at English(I thinking again and again,Copying the information on the Wiki is meaningless), especially Arknights has quite a lot of terminology, and there may be many new rules for the module. This does not mean that I don't care about everyone on MODDB.
In addition, this mod will not provide an English version, the reason is also mentioned above, and this is also a huge project.
Miracle Studios will continue to focus on the development of traditional modules such as "Fire and Reform",when the previous plan is completed, we may be able to shift the focus to "Terra's Dawn".
This plan is expected to be released in 2022, of course, this time will be adjusted according to the original "Arknights".
This module will be used as a long-term project of Miracle Studio, and will grow with "Arknights".
There will be new news around the Chinese New Year (around February),thank you for your support.
And, happy new year!
Where i can follow your works of this mod and another <3? AAah and great idea hehehe n n
Early too have those Reunion goons with machetes against those Ursus halberdiers while the crossbowmen and casters cover
cool idea, then it can be testable?
Not yet, neither the original work nor the technology needed to make the mod is still immature,The Terra Continent are still only a small part of us.But don’t worry, we will follow Arknights forever.