In The Shadows
First Person ShooterHave you ever wanted to sneak around the Quake universe, pick the right moment to bypass the guards or escape an angry mob trying to find you?
Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correctly lit. These are essentially the same algorithms as used by the new Doom game.
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Have you ever wanted to sneak around the Quake universe, pick the right moment to bypass the guards or escape an angry mob trying to find you?
Team Fortress is a revolutionary team and class based multiplayer first person shooter mod for Quake.
This game is based on modified adquake engine. Supported platforms: PSP/PC/ANDROID
Quake 1.5 is a darkplaces addon mod for the original Quake. Utilizing Seven's SMC 5.30 as a base, it has been expanded to include new features such as...
Quake Combat+ is a refinement & continuation of Quake, SMC & Quake 1.5, built on Darkplaces, aiming to provide the ultimate Quake singleplayer combat...
QuakeNam (stylized as Quake `Nam) is a mod that pays homage to the single player aspect of early to mid-2000's Vietnam war games such as Vietcong, Line...
The HD version of great geame "QUAKE" QUAKE - ID SOFTWARE CLIENT - DARKPLACES TEXTURES, MODELS ETC - RUGEL
HLQuake aims to port elements of half life gameplay to the original Quake. Currently, this mod contains a fully functional gravity gun, breakable objects...
Recreating the newschool Doom experience in the old quake engine. Basicly a moddable demake with strafejumping.
Download HERE This is the original plot developed by Brad King. It may have changed slightly since this was written but generaly this is accurate. Storm...
This is dedicated to documentation of the Quake3_Quake1 mod which makes DarkPlaces/Zircon engine capabilities available for Quake 1 single player/coop...
Blood & Iron is a blood, gore and weapon overhaul with the goal of introducing Quake II features while staying in the spirit of Quake and being compatible...
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