Experience Aliens: Colonial Marines how it should have been when it first released. This mod includes fixes to AI, Weapons, Graphics, balancing and more for the Main Campaign, Statis Interrupted and Bug Hunt in SP and COOP.

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Report RSS ACM Overhaul V6 - Finally Fixed!
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DawnReaper
DawnReaper - - 182 comments

That looks great.You did an amazing job in fixing the game.

By the way, would one still need to correct the typo when V6 is released or that's not required anymore?

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jamesdickinson963 Author
jamesdickinson963 - - 399 comments

Not required, its prefixed along with all the ini tweaks

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gogolino
gogolino - - 244 comments

Amazing job, as usual!

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Guest
Guest - - 690,877 comments

When V6 will be released?

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Description

Finally the Xenomorph AI is what I would call 'fixed'!

A function called 'Displace' is the primary culprit that causes the Xeno's to just stop in there tracks, sometimes for a moment, sometimes indefinitely.
Unfortunately I can't fix the function itself, however I can stop them from using it. This is the result