Experience Aliens: Colonial Marines how it should have been when it first released. This mod includes fixes to AI, Weapons, Graphics, balancing and more for the Main Campaign, Statis Interrupted and Bug Hunt in SP and COOP.
Finally the Xenomorph AI is what I would call 'fixed'!
A function called 'Displace' is the primary culprit that causes the Xeno's to just stop in there tracks, sometimes for a moment, sometimes indefinitely.
Unfortunately I can't fix the function itself, however I can stop them from using it. This is the result
That looks great.You did an amazing job in fixing the game.
By the way, would one still need to correct the typo when V6 is released or that's not required anymore?
Not required, its prefixed along with all the ini tweaks
Amazing job, as usual!
When V6 will be released?