Tellurian is a mod for Impossible Creatures which we hope will: 1). Balance IC, so that as many stock creatures are as useful as possible. 2). Fill out the IC genetic library with new, interesting stock creatures that are useful without being overpowered. 3). Provide a whole new experience without sacrificing the fundamental feel of IC. 4). Introduce modelling and modding techniques which have never before been available to anyone besides the Impossible Creatures developers themselves. 5). Be continually updated, and improved, so that no creatures remain overpowered or "abused" for long. It is important to note that we're striving for professionalism, here. That means proper science-y creature bios and mostly sensible abilities-- though some sacrifices have to be made in the name of balance.
The final "mini update" before Tellurian 3.0. Contains the Beluga, Velvet Worm, Lammergeier, Bolas Spider, Diamond Python, and Oogpister. To install, extract the .7z archive to your Impossible Creatures directory.
great work
Hello. First of all: Splendid work. Been enjoying your stuff for quite a while now. I got a question though: I installed Tellurian 2.5 after installing all the other mods (Insects, Creature Chaos, Creature Unlocker etc.) and now most of my text is in ???? I checked if I have the terllurian.dll, tellurian module, the main telluran folder and the folder in locale. Everything seems fine. Should I reinstall my game and ONLY install 1.1 Patch, Creature Unlocker, Insect Invasion and Tellurian 2.5, without Creature Chaos?
Starting with version 2.5, we have a problem with the names of new creatures, as well as some of their characteristics (attacks, special abilities, etc.). So I reinstalled version 2.03 and I stayed there. But I hope that all this will be settled with the arrival of version 3.0