Team Freeze is a teamplay gametype in which players are frozen instead of killed. A frozen player cannot move or shoot, they can however view their non-frozen teammates via the "FreezeCam". Frozen players can be knocked around with rocket blasts and won't suffer damage, however falling, burning, or crushing damage can cause death, allowing the player to respawn into the existing match. Other than already mentioned, there are really only two ways for a player to be freed: A fellow teammate stands next to him/her for 3 seconds, or the entire team is frozen, resulting in a "shatter." Shatters occur when all players on a given team are frozen.
The player who makes the "kill" on the last member of the opposing team will be awarded all the frags for that round and his/her team score will be incremented accordingly. When a team is shattered, any frozen players of both teams are freed.
Bots have a pretty good understanding of Team Freeze gameplay and will attempt to defrost a teammate based on team survival.
Original concept by Darrell "Doolittle" Bircsak.
I recently got word from a prominent European gaming rag that they're going to include Team Freeze in the February edition of their publication. I'll let you know more when I can spill more details. Also, I've got a killer new player shader for frozen players. See it here. While closing in on Beta 0.14, I've been coding with increasing fury in order to hop back in-game and "test" out the results--it's becoming really fun to "test" ;)
Hot on the heels of the first public release, Beta 0.12 now available. Stay tuned for more news soon!
I've been going through Team Freeze with a comb and and incorporating the suggestion/feedback/bugfixes from the last round of alpha testing. Things are...
Finishing up details for the next alpha. Should be going out to testers in the next couple of days. Team Freeze 2003 is approaching beta. Anyone interested...
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