In order to save your beloved from a curse, you will need to fight your way trough ,to find the key to change her destiny...
Well I've been trying to find a way how to make the unreal engine render an approximation of the ambient occlusion for a whole level. I've ended up with this result. I'm still discovering the technique I came up with.
The light maps, occlusion maps where all rendered in the editor, I didn't use any 3rd party tool to render the lights.
This technique has "zero" performance cost since all the calculations is done offline.
(Right click on "view original" and open in a new tab or window to see the screen shot in full size)
most better shadows
Wow, talent.
Can unreal ed bake the lighting in an environment? or are going to have to export the scene, bake it, then reimport it?
well its all baked in unreal, all the light maps are rendered in the editor, I didn't use any 3d application (3dsmax) to render the lights. What your seeing here is a mix of bsp and static meshes.All I'll need to do is just build the lights in unreal editor :D