Note: This is the ModDB profile for the Tales of Fyrndell Tech Demo to be showcased as a mod for The Elder Scrolls IV: Oblivion. The tech demo will be the first 30 minutes to 1 hour of the full game, and will be created to give a glimpse of the story, show off our AI, and display the technology we are working on for the full game of Tales of Fyrndell. We will not be showcasing a "tutorial level." It will be the full-blown introduction to Tales of Fyrndell, completed to perfection. The Tech Demo is meant to entice investors, interest gamers, and add innovation to a lackluster suite of gaming genres. We will be releasing Tales of Fyrndell: Tech Demo by June 2007. Work is well underway. Sit tight ;) The Story Fyrndell is a land in strife after the Ten Year War. You play as a general under the Kingdom of Trythia as your forces finally take the upperhand in the war, all to unveil the true meaning for all the death and destruction, and to stop the evil forces opposing you. Trythia--a...

Report article Tales of Fyrndell in Development as UT2007 Mod

Friday, August 25, 2006 -- Providence, RI -- Overdrive Games today announced that the Tales of Fyrndell tech demo is now in development as a modification for Epic Games' Unreal Tournament 2007, utilizing Unreal Engine 3. The change has come about because of a lack of technological features provided

Posted by DanMattia on Aug 25th, 2006 digg this super bookmark


Friday, August 25, 2006 -- Providence, RI -- Overdrive Games today announced that the Tales of Fyrndell tech demo is now in development as a modification for Epic Games' Unreal Tournament 2007, utilizing Unreal Engine 3. The change has come about because of a lack of technological features provided by The Elder Scrolls IV: Oblivion.

Creating the Tales of Fyrndell Tech Demo for Unreal Tournament 2007 will allow the development team more freedom over art and programming aspects and the Unreal community provides much more support for modders and indie developers.

?While modding Oblivion was a good idea at first, technical limitations of the Gamebryo engine would have presented challenges for the technology demo. Looking at our long-term goals and ideas, we believe Unreal Tournament 2007, and ultimately Unreal Engine 3, accommodates our overall design remarkably well,? Dan Mattia, owner of Overdrive Games, stated when questioned about the switch.

For more information on Overdrive Games, Tales of Fyrndell, and the Tales of Fyrndell Tech Demo, please visit the official website and forums.

For PR inquiries, please contact Dan Mattia.

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