Galactopticon is a single-player sci-fi comedy FPS starring a gang of hard-boiled interstellar pirates. The epic storyline will be supported by gameplay elements such as ironsight aiming and an RPG-style branching dialogue system.

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jkruse05 Jun 21 2011, 12:38am says:

Something about the city shots seems a I think it's that the global lighting doesn't mix right with the light from the various colorful signs, or something like that. The signs give the impression that the ambient light should be more varied and colorful than it is. Maybe it's just me.

+4 votes     reply to comment
Paxton Jun 21 2011, 12:42am replied:

I think overall it just seems that the global lighting is to bright. The signs would really have more impact if it were generally a bit darker, and it would make the whole scene quite a bit more dramatic.
Probably just me, though.

+5 votes     reply to comment
xalener Jun 21 2011, 11:11am replied:

I too think that the roads should be illuminated more with the pinks, blues, and greens of the neon.

+1 vote     reply to comment
zonbie Jun 21 2011, 1:12am says:

Mainly make the signage lighting much more constant across a given distance (Constant > 5x the width of the street in Hammer units). You don't necessarily need a higher brightness from the signage, but just more constant lighting.

But definitely lower the light_environment some...look to Left 4 Dead's "No Mercy" light_environment settings on the VDC for inspiration.

+4 votes     reply to comment
Armageddon104 Jun 21 2011, 4:16am says:

Wow this shot looks like it came straight from blade runner!

Question, does the SVN still work? I tried it but I might have the wrong URL.

+1 vote     reply to comment
Uberslug Creator
Uberslug Jun 24 2011, 12:50pm replied:

the current url is: htt p:/ /gala.tdoyle. me/Galactopticon_Mod/

without the spaces

+1 vote   reply to comment
BlueSunsleader Jun 21 2011, 7:18am says:

nice, very nice

+1 vote     reply to comment
EvilAngel Jun 21 2011, 11:40am says:

**** I want an other snipet NOA

+1 vote     reply to comment
Sittin_on_tha_toilet Jun 21 2011, 1:07pm says:

Iz credit to team.

+1 vote     reply to comment
KarimIO Jun 21 2011, 2:47pm says:

Oh, they'll have to glue HIM back together...anyone care to finish the sentence?

Also, the lighting's fine. But there IS too much light coming from what seems like nowhere. Plus, the effect of whatever lights the are hidden would probably be too small for this. Bit that's hardly noticeable. Love the pic anyways.

+1 vote     reply to comment
KiiNG Jun 21 2011, 4:01pm says:

Maybe it could be raining and you could see reflections of signs in the puddles on the ground.

+1 vote     reply to comment
HellsHigh Jun 22 2011, 12:05am says:


+1 vote     reply to comment
Jaanus Creator
Jaanus Jun 22 2011, 3:00am says:

Hey, once you play the map, the light makes more sense.

+1 vote   reply to comment
Domo01 Dec 21 2011, 10:42am says:

The SVN isn't working for me :s It says "Bad gateway"

+1 vote     reply to comment
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Jun 21st, 2011
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