Zany Reaper (& Co.) presents to you the Tabletop Round-up modification for Dawn of War: Winter Assault 1.41 This mod was primarily designed to increase the damage values to more 'realistic' values for those people (like myself) who can get easily bored with games because of the sheer amount of time it takes to complete things. I've particularly improved the damage of many guns & most other miscellaneous ranged weapons, but as Dawn of war has also weakened close combat weapons (though not as horribly as ranged weapons), I have improved the majority of them too, some more than others. However, as Orks are a Close-combat heavy army, they were affected by my changes considerably. Their pop cap has now been doubled, the max slugga boyz in a squad is now 20, & shoota boyz & slugga boyz take slightly less time to produce & re-inforce. Wartraks, Trukks & Killa Kanz have their HP reduced to Table-top similarities, but are now cheaper & quicker to produce. Monsterous things, such...
Long time since any new updates here. This is just one of the many new things that've been made in the recent 8 months of absence.
Essentially, the revised IG command squad is more of what it should be - a support unit that stays in the Imperial base & does nothing!
However, the command squad's main advantage is that it can have a master vox, who heavily boosts the morale of everything on the battlefield.
The other options are there generally to improve battlefield usefulness, including the special weapons veterans, who come with either plasma guns or grenade launchers.