Synergies is a end game raid expansion and balance mod for Torchlight 2 that won EDITORS CHOICE BEST OVERHAUL: 2013 in the MOTY AWARDS!

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SynergiesMOD is an award winning Overhaul mod for Torchlight 2. Recently Salan overhauled the Embermages Lightning skill page, the first of many vanilla class overhauls!

Posted by salan on Mar 3rd, 2014

Salan's SynergiesMOD Embermage Overhaul!

The video above talks you through some of the finer and earlier points of the overhaul. Shows you real-world use of the skills within Derinkuyu and Darknessfalls, and shows the process of the Troll king encounter as a Lightning mage!

The Embermage Lightning skill page has long been held as the ugly step child of all skill pages. It revolved around 5 individual direct damage attack spells, 1 ground clutter sentry, and a health survival skill for its active cast skills. No other skill page in the game had so many skills within it that had absolutely no synergies between them.

Skills on the Lightning page that did not change with this overhaul:
Tier1 Prismatic Bolts
Tier5 Deaths Bounty
Passive Tier3 lightning Brand

Skills that were replaced with this overhaul:
Tier2 Shocking Burst has been replaced by a new pointblank area of effect Thunderstorm.
Tier6 Shocking bolts has been replaced by a new ranged version of shocking bolts.
Tier7 Shocking Orbs has been replaced by a new sentry version of shocking orbs.

Skills that were slightly altered with this overhaul:
Tier3 Thunder locus allows more casting of the Locus per tier
Tier4 Arc Beam gains charge when hitting enemies
Passive Tier1: Prismatic Rift no longer teleports, but debuffs enemies
Passive Tier2: Wand Chaos no longer teleports or blinds enemies

Other Embermage skills that were altered with this overhaul:
Ice skill page Tier2 Hailstorm no longer debuffs electricity damage!

Lets take a look at the 5 active cast spell changes in order..

Tier2 Thunderstorm

A pointblank storm that leaves enemies debuffed to lightning damage!

Tier3 Thunder Locus

Creating multiple thunder locus's, +1 per tier!

Tier4 Arc Beam

Now generates 20% charge on hit, and 40% when it arcs!

Tier6 Shocking bolts

Creating an artillery like missile that delivers the bolts in a 360 degree arc from impact.

Tier7 Shocking orb

Creating an orb that attaches and follows the player. The orb shoots faster as skill level improves.

To see the skills in action, watch the video at the top!

Post comment Comments
phillon Mar 4 2014 says:

Cool stuff, nice tweaks. Look forward to trying it out on my embermage and thank you again for all the hard work you put into this. You are awesome.

+2 votes     reply to comment
salan Author
salan Mar 4 2014 says:

ya, its a full skill page with nice synergies now. You can really use it as a solo skill set, or mix it for some really interesting setups.

+2 votes   reply to comment
imperialgerar Mar 7 2014 says:

Excellent very presious +10, I would like to see if you can add more to the other older classes. Outlander such as by:

Warface mode

vortex hell - replace - explosive grenades
Chaos Burst - replace - gunpowder shooting (shotgun)
or something that comes to mind =)

+1 vote     reply to comment
Niteshade Mar 10 2014 says:

Really nice. I'm playing Synergies atm - as a fire embermage though. This mod definetly needs more overhauls like this to the original classes - especially the Outlander which few ppl like.

+2 votes     reply to comment
salan Author
salan Mar 10 2014 says:

Ya, Outlander will be one of the next ones!

+2 votes   reply to comment
helloa2134 Mar 10 2014 says:

Not to sound like a pedant, but in the Shocking Orb skill description, it should be "that will electrocute," not "electricute." It isn't anything major, and I don't know how easy it is to fix, but I just thought I'd offer a bit of proofreading.

I love the mod, truly one of the most professional I've ever seen, for any game.

+1 vote     reply to comment
salan Author
salan Mar 12 2014 says:

thanks helloa, will fix it.

+1 vote   reply to comment
Guest May 15 2014 says:

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salan Author
salan Jun 16 2014 replied:

If multiples aren't working its a mod conflict. Any mod that changes the skill will over write my changes if you have it loaded above synergies.

+1 vote   reply to comment
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